Core Multiple Jobs - Give your players on FiveM multiple jobs. Compatible with ESX framework for FiveM servers.
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Why force your players to choose between being a police officer and running a side business? Core Multiple Jobs breaks the traditional one-job limit, letting characters hold multiple positions just like real life. Your cop can moonlight as a trucker during off-duty hours. Your mechanic can take delivery jobs on the side. This system unlocks realistic character development that single-job frameworks can't support.
With 229 servers using this solution, Core Multiple Jobs has proven itself as the go-to system for communities that want flexible, realistic employment options without breaking their economy or causing conflicts between job systems.
You're getting a complete multi-job management system that integrates seamlessly with ESX's existing job framework. The resource adds an intuitive UI where players can view all their jobs, switch between active roles, and manage their employment status. Job management locations can be placed throughout your map, giving players physical places to clock in and switch roles.
The system tracks salary information for each job, shows which employees are currently online, and handles the automatic saving of job assignments so players never lose their positions between sessions. Everything runs through a clean, modern interface that players understand immediately.
For Players: When you get hired for a new job, it's automatically added to your job list (if auto-save is enabled). Open the job management UI at designated locations to see all your positions. Select which job you want to be on-duty for, and your character switches to that role with the appropriate salary, permissions, and clothing. Switch to off-duty when you're not working, or toggle between jobs as needed.
For Employers: Hire employees normally through boss menus or job centers. The system automatically handles the multi-job tracking in the background. Fire employees or adjust grades just like you would with standard ESX - Core Multiple Jobs extends the framework rather than replacing it.
For Server Owners: Configure which jobs count as default (every player has them, like unemployed), set whether jobs auto-save, and place job management locations wherever makes sense for your map. The config file is straightforward and well-documented.
The resource works alongside your existing job scripts without requiring modifications to other resources. It's a clean addition rather than a framework overhaul.
Police with Side Gigs: Your law enforcement officers can work fishing jobs, trucking routes, or delivery services during off-duty hours. They clock out of police duty, switch to their civilian job, earn extra income, then clock back into police when they're ready to patrol again.
Business Owners: Players running multiple businesses don't have to choose which one they're employed at. They can hold management positions in their restaurant, clothing store, and car dealership simultaneously, switching between them as needed for boss menu access.
Part-Time Work: Characters can maintain their primary career (doctor, lawyer, mechanic) while taking occasional part-time jobs for extra cash. The system tracks everything without conflicts or database issues.
Criminal Organizations: Gang members can hold legitimate day jobs as cover while maintaining their gang affiliation. Switch to criminal mode when it's time for illegal activities, then back to the legal job for income and alibi.
Most multi-job scripts are hacky workarounds that conflict with existing systems or cause weird database issues. Core Multiple Jobs was built from the ground up to extend ESX properly rather than fighting against it. The code is clean and unobfuscated, so if you need to customize behavior or integrate with custom job scripts, you can actually understand what you're modifying.
The interactive UI makes job management intuitive rather than confusing. Players don't need tutorials to understand how to switch jobs or check their salary - it's all visible and self-explanatory. Server administrators appreciate the detailed config options that let them balance the system for their specific economy and roleplay style.
The config file lets you fine-tune every aspect of the system. Limit players to 2, 3, or 10 jobs depending on your server's needs. Make government jobs permanent while allowing civilian positions to be quit freely. Set which jobs appear in the default list versus ones that must be obtained through employment.
Job management locations can be placed at town halls, job centers, or even inside business locations. You control where players can access the system, adding another layer of realism (you can't switch jobs from the middle of nowhere - you need to go to an appropriate location).
With 229 active installations, this script has become the standard solution for ESX servers wanting to break free from single-job constraints. The developer provides solid support, regular updates maintain compatibility with newer ESX versions, and the clean codebase means you're not locked into a black box you can't modify.
Server owners report that multi-job support increases player engagement by giving characters more to do and more ways to earn income. It opens up roleplay scenarios that simply aren't possible when everyone is locked into one job. The minimal performance impact means you can run this alongside all your other resources without server strain.
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