This script is for QBus framework (NOT ESX) Compatible with QBCore Summary Super advanced crafting system with clean UI and animations. You can check out the video Features Crafting levels Support for jobs and grades Crafting Queue Clean UI and
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Your QBCore server needs a crafting system that players actually want to use. Core Crafting delivers exactly that - a clean, intuitive crafting interface that integrates seamlessly with your QB inventory. Players can combine items to create new products, adding depth to your economy without overwhelming new players. It's the kind of system that encourages experimentation while keeping the learning curve manageable.
Core Crafting was built specifically for QBCore servers, which means it uses native QB exports and integrates perfectly with qb-inventory. Unlike generic crafting scripts that feel bolted-on, this one feels like it belongs. The blueprint system lets you control which players know which recipes, creating progression opportunities. You can reward quantities greater than 1, retain crafting materials when needed, and configure multi-item combinations - all through a simple config file.
Players access crafting through their inventory interface. When they combine compatible items, the system checks available recipes and blueprints. If they know the recipe, they can craft the item with a custom progress bar showing the creation time. Ingredients get consumed (or retained, based on your config), and the finished product appears in their inventory. For advanced servers, the blueprint system creates progression - players start knowing basic recipes, then discover or purchase blueprints for advanced items.
The config file lets you define unlimited recipes with multiple ingredients. You can set crafting times from instant to several minutes, control whether tools get consumed, and specify exact output quantities. Want a recipe that needs 3 items to produce 5 results? No problem. Need crafting tables that players can deploy anywhere? It's built in. The system handles everything from simple 2-item combinations to complex multi-step manufacturing.
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