CodeM Glassmorphism HUD - modern customizable HUD interface for ESX servers Compatible with ESX framework. Fully customizable and optimized.
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Elevate your FiveM server's visual identity with CodeM Glassmorphism HUD, a stunning heads-up display that brings contemporary glass morphism design trends to ESX frameworks. This stylish interface replaces the default ESX HUD with a sleek, translucent glass-effect design featuring dynamic color changes, integrated belt and cruise control systems, and optimized performance that maintains visual excellence without sacrificing framerates. Perfect for servers seeking a modern, premium aesthetic that stands out from generic HUD designs while providing players with all essential information in an elegant, unobtrusive layout.
The glassmorphism interface delivers a complete HUD replacement covering all essential player information displays. You'll see health, armor, stamina, hunger, thirst, and other vital stats presented through frosted glass panels with subtle transparency and blur effects characteristic of the glassmorphism design language. The speedometer and vehicle information appears when driving, featuring the same premium glass aesthetic with smooth animations and clear readability. Belt and cruise control indicators integrate seamlessly, changing colors dynamically based on activation status - buckled seatbelts, active cruise control, and running engines all trigger distinct color states that provide instant visual feedback without reading text labels.
Glassmorphism represents the latest evolution in UI design, characterized by frosted glass effects that allow background elements to subtly show through interface panels. Unlike solid backgrounds that completely block what's behind them, glassmorphic elements use transparency and blur to create depth while maintaining readability. The CodeM implementation applies this aesthetic to every HUD component - health bars appear as glowing glass strips, the speedometer features translucent panels with sharp text, and status indicators use frosted containers that integrate with the game world rather than floating as separate overlays. This creates a cohesive, modern appearance that feels premium compared to traditional flat or skeuomorphic HUD designs.
The HUD's color-changing capabilities provide instant feedback about vehicle states without requiring players to read text. When you buckle your seatbelt, the belt indicator transitions from warning red to safe green, confirming the action visually. Activate cruise control and the indicator shifts to active blue, letting you know the system is engaged. The engine status indicator uses similar color logic - off state shows neutral gray, while running displays energized green. These dynamic color changes reduce cognitive load during high-speed chases or intense roleplay scenarios where reading text is difficult, allowing players to process vehicle status through peripheral vision color recognition.
The integrated belt system adds realism to vehicle roleplay by tracking seatbelt usage and displaying status prominently. Configure the script to apply damage on crashes when unbuckled, or simply use it as a visual indicator for immersion. The cruise control system allows players to lock their current speed, useful for long highway drives or maintaining speed limits in police roleplay. Both features use the native FiveM keybinding system, allowing players to configure controls through the game's settings menu rather than remembering custom keyboard shortcuts. The visual feedback ensures players always know their belt and cruise status at a glance.
Despite the rich visual effects characteristic of glassmorphism - transparency, blur, gradients, and animations - the HUD maintains exceptional performance through optimized rendering techniques. The script uses efficient CSS animations rather than JavaScript-driven effects, hardware-accelerated blur filters, and smart update cycles that only re-render changed elements. Most servers report 0.01-0.02ms resource impact, making this HUD lighter than many basic HUDs despite the enhanced visual fidelity. Players on mid-range hardware experience no FPS drops, while high-end systems showcase the full beauty of the glass effects without compromise.
While the default glassmorphism aesthetic is carefully designed, server owners can customize colors, transparency levels, blur intensity, and panel positions through the configuration file. Adjust the glass tint to match your server's branding colors - perhaps purple for a neon cyberpunk theme or gold for a luxury roleplay server. Modify transparency to increase or decrease how much background shows through the panels, balancing visual style with readability. The modular code structure makes it straightforward to add additional status indicators or remove elements you don't need, allowing tailoring to your specific ESX setup and enabled features.
The HUD connects seamlessly with ESX's status system to display hunger, thirst, stress, and any custom status bars your server implements. It reads ESX player data for health and armor values, vehicle information from ESX vehicle systems, and integrates with ESX's event system for real-time updates. When your health drops, the glass health bar smoothly animates to reflect the change. Pick up armor and watch the armor indicator elegantly fill. This deep ESX integration ensures the HUD always displays accurate information without lag or synchronization issues common in poorly integrated interfaces.
The HUD automatically adapts to different screen resolutions and aspect ratios, ensuring the interface looks correct whether players use 1080p, 1440p, 4K, ultrawide monitors, or even unusual aspect ratios. The glassmorphic panels scale proportionally, text remains crisp and readable, and spacing adjusts to prevent overlap or awkward gaps. This responsiveness eliminates the common problem where HUDs designed for 1080p appear tiny on 4K displays or overflow screen boundaries on ultrawide setups. Your entire player base sees the intended premium experience regardless of their hardware.
Most FiveM HUDs either replicate GTA Online's interface or use outdated design trends like heavy skeuomorphism or flat material design. CodeM Glassmorphism HUD brings current design trends from modern operating systems and applications into FiveM, creating a contemporary aesthetic that signals your server is current and professionally managed. The attention to dynamic color feedback shows thoughtful UX design beyond just visual appeal - the HUD actively helps players through intelligent visual cues. The combination of stunning appearance and practical functionality sets this apart from HUDs that prioritize one at the expense of the other.
Players configure seatbelt and cruise control keybinds through FiveM's native settings menu under the FiveM category. This integration means keybinds persist between sessions, support controller mapping, and follow FiveM's standard keybind conflict resolution. No need to edit config files or remember which key does what - players set their preferred controls once and the system remembers. This user-friendly approach reduces support requests and improves new player onboarding compared to scripts with hardcoded or obscure keybind configuration.
CodeM provides regular updates ensuring compatibility with new ESX versions and FiveM builds. Documentation includes installation guides, customization tutorials, and troubleshooting for common integration issues. Community support through FiveMX addresses questions about color customization, adding custom status bars, or adapting the HUD for specific ESX configurations. The active development means bugs get fixed quickly and feature requests are considered for future releases.
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