CodeM Garage - professional ESX script with custom features and optimized performance for FiveM servers Compatible with ESX framework.
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Revolutionize vehicle storage on your FiveM server with CodeM Garage, the industry-leading garage system offering unlimited vehicle storage, property-based garages, impound management, shared garages, vehicle damage persistence, advanced UI, and seamless framework integration. This premium script transforms basic vehicle spawning into a comprehensive automotive management platform supporting ESX, QBCore, and Standalone setups. Perfect for servers demanding professional-grade vehicle systems with player convenience and server performance optimization.
You're receiving a full-featured garage ecosystem with unlimited vehicle storage capacity per player, property-based garage assignment (house garages, apartment parking), public parking locations throughout Los Santos, impound system for police towing and player retrieval, shared/gang garages for organization vehicle pools, vehicle damage state persistence (damage saves when stored), real-time vehicle status monitoring, modern responsive UI with search and filter functions, job-based garages (police, EMS, mechanic), boat and aircraft storage support, automatic vehicle return systems, configurable parking fees and impound costs, vehicle transfer between garages, statistics tracking (total vehicles, storage usage), and complete admin management tools. Works with all major vehicle scripts and frameworks.
Players access garages through markers at designated locations (visible blips on map). Interacting opens the modern UI displaying all vehicles stored at that location. The interface shows vehicle preview images, names, plate numbers, fuel levels, damage status, and mileage. Players can filter by vehicle type, search by name, or sort by various criteria.
When storing a vehicle, the script captures complete vehicle data: model, plate, color customization, modifications, damage state (engine, body, wheels), fuel level, and current mileage. This data saves to database with location assignment. The physical vehicle despawns from world, reducing server entity count and improving performance.
Retrieving vehicles reverses the process. The script queries database for vehicle data, validates player ownership, checks for impound status, and spawns the vehicle at designated spawn point with all saved properties restored - same damage, same fuel, same mods. The intelligent spawning system checks for obstacles, finds clear space, and prevents stuck vehicles.
The impound system integrates with police jobs. When officers tow vehicles (using compatible tow scripts or impound commands), vehicles transfer from player garage to impound location. Owners must visit impound, pay retrieval fee, and reclaim vehicle. Configurable time limits can add additional fees for extended impound periods.
Shared garages operate on permission systems. Gang leaders assign member access levels. Members with permissions can retrieve any gang vehicle for operations, then return to shared storage. The system tracks who last used each vehicle for accountability.
CodeM Garage isn't just another vehicle spawner - it's a comprehensive automotive management platform. The damage persistence alone is game-changing. In basic systems, storing damaged vehicle repairs it magically. Here, you store a wrecked car, you retrieve a wrecked car forcing repair roleplay or costs. This creates consequence for reckless driving and value for mechanic services.
The unlimited storage capacity respects player investment. Many garage scripts limit to 10-20 vehicles total. Car collectors hit caps immediately causing frustration. CodeM removes artificial limits letting economy and storage fees naturally balance vehicle ownership. Wealthy players can own 50+ car collections. New players aren't penalized.
The modern UI experience separates this from dated garage menus. Instead of ugly text lists, players see beautiful vehicle previews, detailed stats, and intuitive filtering. The responsive design works flawlessly on all resolutions. Even simple vehicle retrieval feels premium.
What truly differentiates CodeM Garage is integration depth. It works seamlessly with fuel scripts maintaining fuel levels. Compatible with key scripts requiring keys for retrieval. Integrates with damage scripts persisting body/engine damage. Connects with housing scripts for property garages. It's the central hub for all vehicle-related systems.
When linked to housing scripts, players gain personal garages at owned properties. Apartments include underground parking. Houses feature garage spaces. This creates natural vehicle storage tied to residence. The system supports multiple properties - a player owning three houses has three separate garage locations each storing relevant vehicles (sports cars at beach house, SUV at mountain cabin).
Emergency services benefit from dedicated job garages. Police departments have motor pools storing cruisers, motorcycles, SUVs, helicopters. Only on-duty officers access these vehicles preventing civilian theft. EMS stations store ambulances and medical SUVs. Mechanic shops have tow trucks and work vehicles. The job integration creates realistic department vehicle management.
The impound system adds consequence to illegal parking and vehicle abandonment. Police can tow blocking vehicles, abandoned cars, or crime-involved vehicles to impound. The owner receives notification of impound location and retrieval cost. Configurable escalating fees based on time create urgency - retrieve quickly or pay more. Unclaimed vehicles after extended periods can be auto-deleted or auctioned creating dynamic economy.
Managing thousands of player vehicles across hundreds of garages could destroy server performance. CodeM Garage uses database-first architecture - vehicles exist in database until spawned, not loaded entities causing lag. Smart caching reduces database queries. Indexed tables enable millisecond lookups. The result: 200 players with 50 vehicles each (10,000 total vehicles) runs at 0.00ms idle because nothing loads until needed.
Server owners can fully customize the UI appearance - change colors, logos, fonts matching server branding. Adjust spawn points for each garage location. Configure different pricing tiers for garage types (premium garages cost more). Set vehicle limits per garage location (downtown parking limited to prevent overcrowding). The 200+ config options enable complete system adaptation to any server vision.
Switching from old garage systems is painless with included migration scripts. The tools automatically transfer vehicle data from popular garage scripts (esx_garage, qb-garages, cd_garage) to CodeM format preserving ownership, modifications, and stored locations. Players don't lose vehicles during server upgrades.
Players appreciate intuitive UI making vehicle management effortless. The damage persistence creates investment in vehicles - they care for their cars knowing damage persists. Unlimited storage removes frustration of choosing which vehicles to delete. Property garages add immersion parking cars at home. The polish and convenience make the system invisible in the best way - it just works.
Server owners need reliable infrastructure. CodeM Garage is battle-tested on hundreds of servers handling millions of vehicles. The performance optimization means scaling to 200+ players without lag. Comprehensive features eliminate need for multiple competing garage scripts. Active development ensures compatibility with new FiveM updates. Professional support helps troubleshoot issues. The investment returns through player satisfaction and server stability. In the competitive FiveM market, vehicle systems must be flawless. CodeM Garage delivers.
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