Bike Jump Ability - professional ESX script with custom features and optimized performance for FiveM servers Compatible with ESX framework.
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Bike Jump Ability brings extreme sports action to your FiveM server with a comprehensive BMX and bicycle stunt system that transforms simple bike riding into an adrenaline-fueled extreme sports experience. This script adds realistic bunny hops, manual balancing, grind mechanics, trick combos, and stunt scoring that reward skill and creativity. Perfect for servers with skate parks, BMX competitions, or communities that want to add depth to bicycle gameplay beyond basic transportation, this system turns bikes into legitimate extreme sports equipment.
https://www.youtube.com/watch?v=Nt5mNsfbfesYou'll receive a complete bicycle stunt system featuring bunny hop mechanics that allow riders to jump curbs, stairs, and obstacles by timing button presses correctly. The manual balance system lets skilled players ride on the front or back wheel for extended distances, building combo multipliers. Grind mechanics enable riders to grind rails, benches, ledges, and any suitable surface with different trick variations. A comprehensive trick system includes bar spins, 360s, tailwhips, nose manuals, and dozens of other BMX tricks that can be combined into creative sequences.
The scoring system tracks trick combos, awards points based on difficulty and style, maintains leaderboards for competitive riders, and unlocks progression rewards as players improve their skills. Visual feedback includes trick names displayed on screen, combo multipliers showing current streak, and special effects for particularly impressive stunts. The system feels responsive and skill-based rather than random, rewarding players who practice and master the timing.
Most FiveM bike scripts are just basic vehicle handling improvements, but Bike Jump Ability is a complete extreme sports game within your server. The trick system isn't random - it requires actual skill, timing, and practice to master. New riders struggle to land basic bunny hops, intermediate riders start chaining simple combos, and expert riders pull off mind-blowing trick sequences that look impossible. This skill progression creates legitimate achievement and status within the BMX community on your server.
The grind mechanics feel particularly satisfying. Approaching a rail at the right angle and speed, timing the grind input correctly, balancing through the entire rail length, and landing cleanly creates moments of flow that skilled riders chase. Different grind types (50-50, feeble, smith, nose, etc.) require different approaches and positioning, adding depth beyond just press button to grind.
The script works anywhere bikes can be ridden, but shines in purpose-built stunt zones. Skate parks become functional spaces rather than just decorative MLOs. Rails, ramps, stairs, gaps, and obstacles transform into trick opportunities. The system automatically detects grindable surfaces based on geometry, but you can also manually define specific rails and ledges for guaranteed grind points.
Creating a BMX competition course becomes possible - design a line through the skate park with multiple trick opportunities, score riders based on their complete run, and crown winners based on highest combo scores. Judges can spectate and award bonus points for style and creativity.
Basic tricks like bunny hops and manuals are easy to execute but award low points. Intermediate tricks like bar spins and 360s require specific button sequences and better timing. Advanced tricks like double tailwhips, backflip bar spins, or nose manual to 180 require precise execution and reward massive points. This difficulty scaling ensures that leaderboard dominance requires genuine skill rather than just grinding time.
Combo creativity is encouraged through the multiplier system. Repeating the same trick in a combo reduces multiplier gains (diminishing returns), while varied trick sequences boost multipliers exponentially. This pushes riders to innovate and try new combinations rather than spamming one safe trick repeatedly.
The scoring system enables organized BMX competitions in multiple formats. S-K-A-T-E style battles where riders must match opponent tricks or lose letters, high score challenges where riders have timed runs to build the biggest combo, best trick competitions judging single trick difficulty and style, and line competitions scoring complete runs through stunt zones. Administrators can reset leaderboards per event or maintain all-time rankings.
Optional progression features can gate advanced tricks behind skill milestones. New riders start with basic tricks and unlock complex maneuvers by achieving score thresholds, landing specific trick combinations, or completing challenges. This creates a sense of advancement and gives players long-term goals beyond just high scores.
Failed tricks have consequences. Bail too hard and your character ragdolls spectacularly, taking health damage based on impact speed and landing angle. Bikes can be damaged or broken in severe crashes, requiring repairs before continuing. This risk/reward balance makes landing clean combos more satisfying and creates tension during high-difficulty trick attempts.
Skilled riders learn to bail safely when tricks go wrong, deliberately ending combos with controlled falls to minimize damage rather than trying to save impossible landings. This adds another layer of skill expression.
Clear on-screen displays show current trick names, combo counts, score multipliers, and total combo value. Color coding indicates combo status (white for building, yellow for good multiplier, red for amazing). When combos are landed, final scores appear with celebratory effects. Failed landings show lost potential points, driving motivation to land successfully next attempt.
Optional camera effects can add cinematic flair to big tricks - slow motion on massive jumps, dynamic camera angles during grinds, or instant replay on landed combos for content creation and showing off to spectators.
Multiple riders can use the system simultaneously without interference. Skate parks become social hubs where BMX enthusiasts gather to ride together, share lines, compete informally, and push each other to try increasingly difficult tricks. Spectators can watch leaderboard runs and cheer on competitors during official events.
BMX crews can form with team leaderboards, crew challenges, and collaborative trick sessions. The social dynamics mirror real BMX culture where riders progress together through practice and friendly competition.
Server admins control scoring values, trick difficulty, bail damage amounts, combo timing windows, leaderboard reset schedules, and allowed trick lists. Servers focused on realism might restrict tricks to physically possible maneuvers, while arcade-style servers can enable wild trick combinations for maximum fun. The config file provides granular control over the entire system's feel and balance.
The trick system creates amazing moments for content creators. BMX montages showcasing huge combos, competition highlight reels from server events, tutorial videos teaching trick timing and lines, and cinematic BMX films using the camera system all become possible. This generates organic server promotion as players share their BMX content on social media.
Servers can integrate the system with their economy through competition prize pools funded by entry fees, sponsorship deals for top leaderboard riders, BMX shops selling custom bikes and parts, bike repair costs after crashes, and stunt zone entry fees for premium parks. This creates economic activity around the BMX scene and legitimate income streams for skilled riders.
Beyond just gameplay mechanics, the system enables BMX culture roleplay. Characters can be professional riders, skate park locals, BMX shop owners, competition organizers, or sponsors. The skill-based progression mirrors real BMX culture where respect is earned through ability, not just time played or money spent.
Despite complex physics calculations for jumps, grinds, and combos, the script maintains excellent performance through optimized code and smart resource management. Physics calculations only run when players are actively performing tricks, grind detection uses efficient raycast systems, and scoring updates happen on action completion rather than constant polling. Multiple riders can perform simultaneous tricks at the same skate park without FPS drops.
The high skill ceiling ensures that mastering the system takes significant time and practice. Even expert riders continue discovering new trick combinations, more efficient lines through stunt zones, and creative ways to maximize combo multipliers. This longevity creates dedicated BMX communities within servers that persist because the core gameplay remains challenging and rewarding.
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