Advanced Health System - professional ESX script with custom features and optimized performance for FiveM servers Compatible with ESX framework.
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Transform your FiveM server's medical roleplay with this comprehensive health and disease system that brings unprecedented realism to injury mechanics. Designed for both ESX and QBCore frameworks, this advanced system treats players based on the specific body parts they've injured, creating immersive medical scenarios that go far beyond basic health regeneration.
This system completely overhauls how players experience damage and healing on your server. Unlike basic health scripts that treat all injuries the same way, this advanced system tracks individual body parts and requires appropriate medical treatment based on injury severity. Players will need to manage their health strategically, and paramedics gain powerful new tools for realistic medical roleplay.
When a player takes damage, the system immediately identifies the affected body part and applies appropriate debuffs. A shot to the leg causes limping that slows movement speed. Arm injuries reduce weapon handling and accuracy. Head trauma can cause disorientation effects. Each injury type requires specific treatment - bandages for minor wounds, advanced medical supplies for critical injuries.
Paramedics can diagnose injuries and apply targeted treatments based on what body parts are damaged. The system tracks multiple injuries simultaneously, so players who've been in serious accidents will need comprehensive medical attention, not just a quick heal.
Most health scripts treat damage as a simple number going down. This system understands that getting shot in the leg should feel different from taking a bullet to the chest. The body part-specific mechanics create realistic consequences that encourage tactical gameplay and make medical roleplay genuinely engaging.
The configurable nature means you're not locked into someone else's vision of how health should work. Want punishing realism where every injury matters? Crank up the damage multipliers and disable natural healing. Prefer a more forgiving experience? Enable fast healing and reduce injury severity. It adapts to your community's preferences.
For EMS departments, this transforms paramedic work from press E to heal into actual medical procedures with stakes. Paramedics become essential to server gameplay when injuries require professional treatment, and the skillbar system ensures medical work requires actual player skill.
Designed with optimization in mind - the script only activates injury tracking when players take damage, keeping resource usage minimal during normal gameplay. Efficient code ensures smooth performance even with full servers experiencing multiple concurrent injuries.
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