0r WeaponReality v2 - 0R-WEAPONREALITY V2 (Weapon Animation Mechanic, Throw Weapons, Peek, Drop Gun). Compatible with ESX framework for FiveM servers.
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0r WeaponReality v2 revolutionizes weapon handling on your FiveM server by introducing a comprehensive suite of realistic combat mechanics that transform gunplay from basic point-and-shoot into a tactical, skill-based experience. This advanced weapon system adds weapon animation mechanics, throw weapons functionality, tactical peeking, and gun dropping features that create the depth and realism serious roleplay and competitive servers demand.
Designed to work seamlessly with both ESX and QBCore frameworks, WeaponReality v2 integrates with all major inventory systems including ox_inventory, qb-inventory, and qs-inventory while supporting multiple interaction methods through target systems, textui, and drawtext. The script brings professional-level weapon handling to your server with features you'd expect from AAA tactical shooters, giving players meaningful choices in how they approach combat situations.
You're receiving a complete tactical weapon mechanics overhaul that fundamentally changes how firearms work on your server. The package includes the full weapon animation system, throw mechanics for all compatible weapons, tactical peek functionality, gun dropping mechanics, and comprehensive integration with ESX/QBCore frameworks and popular inventory systems. Everything comes pre-configured with sensible defaults while remaining fully customizable to match your server's combat balance preferences.
The system includes support for target interaction systems (ox_target, qb-target), textui displays, and traditional drawtext notifications, ensuring compatibility with whatever UI approach your server uses. Detailed configuration options let you fine-tune every aspect from animation speeds to throw trajectories to peek angles.
0r WeaponReality v2 stands apart by combining four major weapon mechanics systems that most scripts offer separately, if at all. While you might find animation packs, throw scripts, or peek systems individually, WeaponReality integrates all these features into a cohesive tactical combat package. This unified approach ensures all mechanics work together seamlessly, creating natural combat flow rather than disjointed features fighting for keybinds and compatibility.
The extensive compatibility support means WeaponReality works with virtually any modern FiveM server setup. Whether you're running ESX with ox_inventory and ox_target, or QBCore with qb-inventory and traditional drawtext, the script adapts to your existing infrastructure rather than forcing you to change your entire server stack. This flexibility makes WeaponReality v2 one of the most universally compatible weapon mechanics systems available.
The animation system goes beyond basic weapon switching to include realistic handling for every combat action. Weapon raising and lowering animations create natural transition periods when drawing firearms, reload animations vary by weapon type for authenticity, and tactical movements like weapon resting during long carries add visual depth. These animations aren't just cosmetic - they create timing windows that skilled players can exploit and less experienced players must account for, adding genuine skill expression to combat.
The throw weapons functionality transforms melee items from close-range-only tools into tactical options for medium-range engagement. Knives, hatchets, and other throwable weapons feature realistic physics including arc trajectory, rotation during flight, and impact damage calculation based on throw force and hit location. Skilled players can master throw timing and aiming to land devastating strikes, while the physics system ensures thrown weapons behave believably rather than homing to targets.
The peek system lets players lean left or right around corners and cover, exposing minimal body surface while maintaining firing capability. This creates tactical advantages for defenders holding positions and adds strategic depth to corner engagements. Peek angles are configurable to prevent excessive advantage while still providing meaningful tactical options. Combined with the weapon animation system, peeking feels natural and integrated rather than like an added gimmick.
Weapon dropping serves multiple roleplay and gameplay purposes beyond just discarding unwanted items. In surrender scenarios, players can drop weapons to comply with law enforcement commands. During robberies, victims can be forced to drop firearms. In tactical situations, players might drop heavy weapons to run faster or climb obstacles. The physics-based drop system ensures weapons fall realistically, bounce on impact, and settle in believable positions rather than instantly disappearing or floating.
Support for ox_inventory, qb-inventory, and qs-inventory means WeaponReality v2 works with the three most popular inventory systems in FiveM. The integration ensures thrown weapons, dropped guns, and picked-up items all flow through your inventory system correctly, maintaining item durability, attachments, ammunition counts, and any custom item properties your server uses. No awkward workarounds or inventory conflicts - everything works as your players expect.
The extensive configuration system lets server owners tune combat mechanics to match their community's preferences. Adjust throw weapon damage to balance melee versus firearms, modify peek angles to control tactical advantage strength, configure animation speeds to set combat pacing, and customize drop physics for realism versus gameplay. This flexibility ensures WeaponReality enhances your specific server vision rather than imposing rigid mechanics.
0R-WEAPONREALITY V2 (Weapon Animation Mechanic, Throw Weapons, Peek, Drop Gun)
Features Weapon Animation Mechanic Throw Weapons Peek Drop Gun ESX and QB Support Target, textui, drawtext support Ox_inventory, qb-inventory, qs-inventory support0 questions
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