
On 25 June 2025, Cfx.re quietly rolled out Upvotes Pro, an “enterprise-grade” tier that simply removes the brakes on the existing paid-voting system. Nothing changes in how list placement is calculated; the only novelty is a ceiling jump—from US $320 per checkout to US $5,000 per transaction with no daily cap. The per-vote price remains identical to the basic plan, but the fire-hose is now wide open (forum.cfx.re, support.cfx.re).
Since Rockstar Games acquired Cfx.re on 11 August 2023, every major product update has leaned toward revenue maximisation: marketplace fees, heavier ad slots, and now uncapped vote boosts. Upvotes Pro extends income without touching code or infrastructure, a textbook post-acquisition monetisation move (rockstargames.com).
The launch thread is emblematic:
“So this is just Upvotes with a bigger amount to spend and a pro badge?” – PsychoShock
“Upvotes have plagued the platform for years… now Cfx is owned by a multi-billion-dollar company and still relies on them.” – Glowabl3 (forum.cfx.re)
Large commercial servers shrug; niche operators worry they will disappear below the fold.
Because votes translate directly into list rank, higher caps favour operators with deeper pockets. Smaller communities must now either:
Cfx.re has not published weighting formulas, anti-spam thresholds, or real-time audit logs—making it impossible to validate fairness.
The independent site fivem.team documents long-running governance gaps—alleging opaque decision-making, insider benefits, and shrinking community voice. The inscrutable mechanics of Upvotes Pro fit that narrative: strategic power is drifting from open community processes toward black-box enterprise tooling (fivem.team).
Without credible answers, Upvotes Pro risks accelerating the centralisation critics have tracked since the Rockstar deal.
Upvotes Pro lifts marketing ceilings but also amplifies doubts about fairness, transparency, and the long-term health of FiveM’s grassroots ecosystem.