
Looking to add authentic camera equipment props to your FiveM server for film sets, security installations, or creative builds? The 360 Gap Cam is a high-quality static prop that brings professional camera realism to your mapping projects. This detailed prop works perfectly for building movie production environments, surveillance setups, studio MLOs, or any scene where you need realistic camera equipment as set dressing.
Unlike functional camera systems that stream or record, this is a purely decorative asset—a static map object designed to enhance visual storytelling and environmental detail. Think of it as furniture for your film industry roleplay, photography studios, or behind-the-scenes areas where professional camera equipment belongs.
This free download includes the 360 Gap Cam prop model ready to spawn into your FiveM server. The prop features detailed textures, realistic proportions matching real 360-degree camera rigs, and optimized geometry for minimal performance impact. You’ll receive the YTD texture files, YDR model files, and any associated collision data needed to place the prop in your world.
It’s important to understand what “static prop” means before downloading. This camera model is completely static—it will not move, rotate, or react to physics. Players and vehicles can pass through it as if it’s not solid (unless you configure custom collision). It doesn’t function as a real camera, doesn’t record footage, and doesn’t have any interactive features. It exists purely for visual enhancement and scene decoration.
This is actually an advantage for many use cases. Static props have zero performance overhead since they don’t require physics calculations, collision detection, or script execution. They’re perfect for background detail, set dressing, and creating authentic environments without impacting server performance.
Because this is a simple prop asset (not a script), it doesn’t depend on any specific framework:
Since the 360 Gap Cam is a static prop, you need a method to place it in your game world. Here are the most common approaches:
CreateObject() native with the 360 Gap Cam model hashExample script snippet:
local camProp = CreateObject(`prop_360gapcam`, x, y, z, false, false, false) SetEntityRotation(camProp, rotX, rotY, rotZ, 2, true) FreezeEntityPosition(camProp, true)
Solution: Verify the prop files are correctly installed in your server’s resource. Check that the model hash or prop name matches exactly. Ensure the resource is started in server.cfg. Try restarting the server if hot-reloading isn’t working.
Solution: Some map editors allow scaling adjustments. However, this prop is modeled to real-world proportions. If it seems wrong, verify you’re not confusing it with other camera types (handheld, DSLR, etc.). 360 rigs are typically larger than standard cameras.
Solution: This is expected behavior for static props without collision. To add collision, you’ll need to use a script that enables collision for the object or create a custom collision mesh in your map editor. For decorative purposes, no collision is usually fine.
Solution: GTA V culls distant objects to save performance. If placed via script, increase the draw distance or use SetEntityLodDist() to extend visibility range. If placed in a YMap, ensure the LOD settings are configured properly in CodeWalker.
A: No, the 360 Gap Cam is purely a static visual prop. It doesn’t have any functional camera features, recording capabilities, or interactive elements. It’s designed for decoration and environmental storytelling.
A: Yes! Since it’s just a prop model, it’s completely framework-independent. You can use it on ESX, QBCore, QBOX, Standalone, or any custom framework—it doesn’t require any framework integration.
A: Use your map editor’s rotation tools (CodeWalker has precise rotation controls), or in scripts, use SetEntityRotation() with the desired pitch, roll, and yaw angles. Most object spawners also have rotation controls.
A: Minimal impact. Static props are very lightweight since they don’t require physics processing. The 360 Gap Cam is optimized with efficient geometry and textures, so you can place multiple instances without noticeable performance loss.
A: Yes, if you have 3D modeling and texture editing skills. You can import the model into tools like Blender or 3ds Max, modify textures in Photoshop, and re-export. Just be cautious about file formats and ensure compatibility with FiveM.
A: Absolutely. You can place the 360 Gap Cam inside custom MLO interiors using CodeWalker or by spawning it via script at coordinates inside the MLO. It works seamlessly with any interior mapping.
A: Check the download source for licensing terms. Most free FiveM props are available for both non-commercial and commercial server use, but always verify the creator’s terms to be safe.
A: You can enable collision through scripting using SetEntityCollision() or by adding a collision mesh in your map editor. However, for decorative set pieces, collision is often left disabled to prevent awkward physics interactions.
A: The model hash should be included in the download documentation. You can also extract it from the YDR file name or use tools like CodeWalker to identify the hash when browsing prop lists.
A: This depends on the original creator’s license. Some free props allow redistribution in custom maps, while others require separate downloads. Always check licensing and credit the original creator appropriately.
Ready to enhance your film studios, photography locations, and creative builds with professional camera equipment? Download the 360 Gap Cam prop below and start placing it in your FiveM world today.
Download 360 Gap Cam Prop Here – Available on Tebex