
Best FiveM Housing Scripts 2026: Complete Property System Guide
Housing is one of the most requested features on any RP server. Players want a place to call home, store items, invite friends, and customize their space. The right housing script transforms your server from a map players pass through into a world they live in. This guide covers every major housing option for FiveM in 2026.
Why Housing Matters for RP
Housing does more for your server than just giving players a building to enter. It creates:
- Player investment: Players who own property are less likely to leave your server
- Economic depth: Property markets, rent, taxes, and real estate jobs add economic layers
- RP scenarios: Home invasions, house parties, roommates, landlord disputes, police raids
- Storage: Players need somewhere to keep their items between sessions
- Identity: A character's home reflects their story and status
Housing Script Comparison
bcs-housing
Framework: QBCore, QBOX, ESX
Price: Paid (premium, ~$40)
Developer: BCS Development
bcs-housing is the most feature-complete housing solution available. It's become the go-to choice for servers that want a full property system.
Key features:
- Shell-based interiors (instanced, no map conflicts)
- Furniture placement with drag-and-drop
- Key sharing system for roommates and friends
- Property storage integrated with inventory systems
- Door lock integration
- Multiple property ownership
- Real estate agent job
- Customizable shells and layouts
- Wardrobe and stash separation
- Tenant system with rent payment automation
Best for: Servers that want a premium, polished housing experience with extensive customization.
qs-housing
Framework: QBCore, ESX
Price: Paid (premium, ~$35)
Developer: Quasar Store
Part of the Quasar ecosystem, qs-housing integrates tightly with other Quasar scripts like qs-inventory and qs-hud.
Key features:
- Furniture placement with detailed customization
- Stash system with configurable storage limits
- Key management
- Property listing system
- Garage integration for home parking
- Modern UI matching Quasar design language
- Plant and decoration support
Best for: Servers already using the Quasar ecosystem (qs-inventory, qs-hud, etc.).
qb-houses (Default QBCore)
Framework: QBCore
Price: Free
Developer: QBCore Framework
The default housing script included with QBCore. Basic but functional.
Key features:
- Basic property ownership
- Simple stash storage
- Key system
- Pre-defined house locations
Limitations:
- No furniture placement
- Limited customization options
- Fixed interior layouts
- Basic UI design
Best for: Small QBCore servers that need basic housing without extra cost.
qbx_properties (QBOX Native)
Framework: QBOX
Price: Free (open source)
Developer: QBOX Community
The native property system being developed for QBOX. Still in active development but already usable.
Key features:
- Native QBOX integration (no bridges needed)
- Shell-based interiors
- Property management system
- ox_lib UI integration
Best for: QBOX servers that want a free, native solution and can tolerate an evolving feature set.
loaf_housing
Framework: QBCore, ESX
Price: Free (open source)
Developer: Loaf Scripts
A lightweight, free alternative that covers the basics well.
Key features:
- Shell-based interiors
- Furniture placement
- Storage integration
- Minimal resource usage
Best for: Budget-conscious servers that want furniture placement without premium costs.
Comparison Table
| Feature | bcs-housing | qs-housing | qb-houses | qbx_properties | loaf_housing |
|---|---|---|---|---|---|
| Price | ~$40 | ~$35 | Free | Free | Free |
| Furniture | Yes | Yes | No | Limited | Yes |
| Shell Interiors | Yes | Yes | No | Yes | Yes |
| Key Sharing | Yes | Yes | Yes | Yes | Yes |
| Multi-Property | Yes | Yes | No | Yes | Limited |
| Garage | Yes | Yes | No | No | No |
| QBOX Support | Yes | Bridge | No | Native | Bridge |
| Performance | Good | Good | Good | Excellent | Excellent |
Furniture Placement Systems: A Deep Dive
Not all furniture systems are equal. Here's what separates a good placement system from a great one:
Grid-Based vs Free Placement
Older housing scripts use a grid system where furniture snaps to fixed positions. This is easier to implement but frustrating for players who want precise control. Modern scripts like bcs-housing and qs-housing use free placement, letting players position and rotate furniture to any angle. Free placement creates better-looking interiors but requires more client-side computation for collision detection.
Interior Customization Options
The best housing scripts go beyond furniture placement:
- Wall colors and textures: Players can repaint rooms or apply wallpapers from a preset library. This dramatically changes the feel of a shell without requiring custom MLOs.
- Flooring options: Swap between hardwood, tile, carpet, and other floor textures per room.
- Lighting control: Adjust ambient light color and intensity. Dim the lights for atmosphere or brighten for work areas.
- Prop variety: The best scripts include 200+ furniture props spanning beds, sofas, kitchen equipment, workbenches, entertainment systems, and decorative items.
Performance Impact of Furniture
Each furniture item is a streamed prop. In a heavily furnished interior with 50+ items, the client load adds up. Well-optimized housing scripts:
- Only stream furniture props when a player is inside the interior
- Use prop culling to hide items outside the player's current room
- Limit maximum furniture count per property (typically 50-100 items)
- Cache prop positions server-side to avoid re-fetching on every entry
An unoptimized housing script with a large furniture count can drop client FPS by 15-30 frames in busy interiors. Monitor with the FiveM built-in profiler if you see complaints about interior performance.
Shell Interiors vs MLO Interiors
Housing scripts use two approaches for interiors:
Shell interiors (instanced) create separate interior spaces that don't exist on the main map. Multiple players can own "the same house" because each gets their own instance. This is what most modern housing scripts use.
MLO interiors (map-based) are physical additions to the game map. They look better and feel more immersive but require unique map locations for each property. They're better suited for businesses and landmark buildings than mass housing.
Recommendation: Use shell-based housing for player residences and MLOs for unique locations like police stations, hospitals, and businesses.
Integrating Housing with Other Systems
A housing script in isolation is only half the picture. The best servers integrate housing deeply with other systems:
Inventory Stashes
Every housing script worth using connects directly to your inventory system. When using ox_inventory, the stash is a named persistent inventory tied to the property ID. Players access it like any other stash -- the housing script just opens the right inventory identifier. Configure stash capacity to reflect the property tier: a studio apartment might offer 30 slots, while a mansion offers 150.
Tip: Don't make home stashes unlimited. Players who can store everything at home have less reason to interact with bank vaults, vehicle trunks, and business stashes -- all of which create interaction opportunities with other players.
Garages and Vehicle Storage
Premium housing scripts like bcs-housing include a home garage that ties into your garage system. Players park vehicles inside their property, and those vehicles are stored to the player's garage with the property address logged. This enables RP like police spotting a suspect's car in their driveway or repo men coming for unpaid vehicles.
For servers using jg-advancedgarages, the integration is usually a configuration flag. Enable the housing garage bridge in jg-advancedgarages config and point it to your housing script's property ID format.
Key and Lock Systems
Key management is where housing RP gets interesting. Good key systems allow:
- Physical keys as inventory items: A key for your house is an actual item in ox_inventory. You can give it to a roommate, have it stolen, or have duplicates made at a locksmith job.
- Temporary access: Time-limited keys that expire after 24 hours -- useful for Airbnb-style short term rental RP.
- Lock picking: Criminals can attempt to pick locks using a lockpick item and a minigame skill check via ox_lib. Success rate depends on lock tier and player skill.
- Police access: Officers with a warrant item can breach locked doors legally without a key.
Drug and Crime Integration
Housing becomes a crime venue. Drug labs set up inside player-owned properties, stash houses for stolen goods, gang safehouses -- all of these require the housing script to expose interior zones that other scripts can register. bcs-housing and qs-housing both support registering custom zones inside interiors, which drug scripts can use to place grow points or processing tables.
Setting Up Housing: Best Practices
- Plan your economy first: Set house prices that match your server economy. Too cheap and everyone has property day one; too expensive and new players feel locked out.
- Limit property ownership: Allow 1-2 properties per player to prevent hoarding and ensure availability.
- Add property taxes: Monthly maintenance costs prevent abandoned properties and create economic sinks.
- Restrict storage: Don't make home stashes unlimited. Balance storage between housing and inventory capacity.
- Create RP opportunities: Add a real estate agent job, property inspections, and neighborhood events.
- Tier your properties: Offer apartments, houses, and mansions at different price points. Each tier should offer meaningfully different space, storage, and features.
FAQ
Which housing script has the best performance?
Shell-based systems (bcs-housing, qbx_properties, loaf_housing) perform best because instanced interiors don't load for players who aren't inside them. MLO-based housing loads for everyone nearby, consuming more resources.
Can I switch housing scripts later?
Yes, but it requires data migration (property ownership, stored items, furniture layouts). Plan your choice carefully to avoid this hassle. Backup everything before migrating.
How many houses should my server have?
A good rule: 1.5-2x your average player count. If you average 60 players, offer 90-120 properties. This creates scarcity (which drives RP) without making housing impossible to get.
Should I use apartments or houses?
Both. Apartments (cheaper, smaller) serve as starter housing. Houses (expensive, larger) are aspirational goals. This creates natural economic progression.
Do I need ox_lib for housing scripts?
Most modern housing scripts depend on ox_lib for their UI menus, notifications, and skill check minigames. Install ox_lib first before any housing script to avoid dependency errors.
Browse our marketplace for housing scripts and MLO interiors to build your server's property market.
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