Car Music System V3 - All players will be able to hear the music if they are close to the car, it can be disabled in config.
Sofortige Lieferung
Ja
Updates
Lebenslang
Transform vehicle entertainment on your FiveM server with this feature-rich standalone car music system. Players can play custom music from YouTube, live streams, direct URLs, and radio streams with synchronized playback and 3D spatial audio. Perfect for roleplay servers wanting immersive vehicle audio experiences without framework dependencies.
Car Music System V3 is a complete vehicle radio solution that brings modern music streaming to FiveM vehicles. The system includes synchronized audio playback, 3D sound positioning, multiple audio source support, customizable UI designs, playlist management, and full playback controls. Unlike basic radio scripts, V3 offers professional-grade features with extensive customization options.
Players enter a vehicle and access the radio interface via a configurable keybind or command. They can then paste YouTube URLs, direct MP3 links, or streaming radio URLs into the interface. The system fetches the audio and begins playback with synchronized timing - every player near the vehicle hears the exact same moment of the song. The 3D audio system adjusts volume based on distance, creating realistic outdoor concert or car meet atmospheres. Playlists can be saved per vehicle, so your favorite songs auto-load when you spawn your car.
YouTube: Paste any YouTube link to stream music directly. The system handles video-to-audio conversion automatically.
Direct MP3/Audio URLs: Use direct links to MP3, OGG, or other audio files hosted online for faster loading and better quality.
Live Streams: Connect to internet radio stations or live streaming services for constant audio feeds.
GTA Radio (Optional): Fallback to classic GTA radio stations when no custom music is selected.
The extensive config file allows complete customization of the music system. Set custom keybind for opening radio (default: M or F9), configure audio distance per vehicle model (sports cars: 25m, party buses: 100m), enable/disable VIP-only access, choose UI design and position on screen, set playlist save locations (per vehicle or per player), control which seats can access controls (driver only, all seats, etc.), enable/disable persistent playback when leaving vehicle, customize colors and styling of UI elements, and set volume limits and default volume.
Per-Vehicle Distance: You can set different audio ranges for different vehicle types. A compact car might have a 15-meter range, while a party bus could broadcast music up to 100 meters away.
Cached Settings: All player preferences (volume, UI position, saved playlists) are cached locally for instant recall across sessions.
Admin Controls: Server administrators can remotely stop music, clear playlists, or restrict radio access for specific players.
Performance Optimized: The system uses efficient streaming methods and 3D audio natives to minimize resource usage while maintaining audio quality.
Version 3 represents a major upgrade over basic car radio scripts. The dual UI design system gives servers flexibility in aesthetics. The per-vehicle distance configuration allows realistic audio ranges - sports cars with loud systems versus quiet luxury sedans. Playlist persistence means players don't have to re-add songs every time they spawn their car. The synchronized playback ensures everyone at a car meet or party hears the same music at the same time, creating shared experiences. With 80+ sales and continuous updates, V3 is the proven choice for FiveM vehicle music.
Modern UI: Sleek, minimalist interface with album artwork, progress bars, and modern controls. Perfect for contemporary roleplay servers.
Classic UI: Traditional radio-style interface reminiscent of GTA's native radio system. Ideal for servers wanting familiar aesthetics.
Both UIs are fully customizable with color schemes, sizing, and positioning to match your server's visual theme.
Car Music System V3 is optimized for minimal server impact. Audio streaming happens client-side, reducing server load. The 3D audio system uses native GTA functions for efficient spatial audio processing. Idle resource usage is 0.00ms, with active playback using only 0.01-0.03ms. Suitable for high-population servers without performance degradation.