Best FiveM Tow Scripts 2026 β Towing Job Systems for Your Server
Towing is one of those jobs that quietly holds a roleplay server together. When a player crashes their car on Route 68, gets their vehicle impounded after an arrest, or just needsβ¦
Disclosure: This article links to products sold on VertexMods. Product order is based on editorial judgment, not paid placement.

Introduction

Towing is one of those jobs that quietly holds a roleplay server together. When a player crashes their car on Route 68, gets their vehicle impounded after an arrest, or just needs a dead engine hauled to the nearest mechanic shop, someone has to show up with a flatbed. A well-built FiveM tow script turns that interaction into genuine roleplay instead of a menu click.
What makes towing especially valuable is how it connects to other jobs. Police need vehicles towed from crime scenes. Mechanics need damaged cars delivered to their shop. Dispatch systems route calls to available tow drivers. That web of dependencies is what separates a server that feels alive from one that feels like a single-player game with extra steps.
In 2026, the tow script ecosystem has matured significantly. Free options cover the basics well, and premium scripts offer features like realistic flatbed physics, NPC dispatch calls, and full impound lot management. This guide breaks down the best options across ESX, QBCore, and QBox so you can pick the right fit for your server.
Key Features to Look For
Not every tow script is built equally. Before you install one, here is what separates a functional script from a great one:
Flatbed Mechanics
The core of any serious tow script. Players should be able to drive a flatbed truck to a broken-down vehicle, lower the bed, winch the car onto it, and drive away. The best scripts handle attach points cleanly so the loaded vehicle does not clip through the truck or fly off during turns. Some scripts also support hook-and-chain towing for lighter vehicles.
Impound System
Towing and impounding go hand in hand. When police order a vehicle towed, it should end up in an impound lot where the owner has to pay a fee to retrieve it. Good impound systems track who towed the vehicle, when it was impounded, and how much the release fee is. This connects directly to your garage and vehicle management system.
Dispatch Integration
NPC-generated tow calls keep the job active even when no players are requesting tows. The script spawns a broken-down vehicle at a random location, sends a blip to available tow drivers, and pays them on completion. Better scripts vary the call types: flat tires, engine failures, accident scenes, and vehicles blocking roads.
Job Progression
Like other roleplay career scripts, tow jobs benefit from a grade system. New drivers handle basic NPC calls. Senior drivers get access to flatbed trucks, highway calls, and police contracts. This keeps the job interesting beyond the first hour.
Realistic Vehicle Loading
Premium tow scripts use bone attachments and physics calculations to make vehicle loading feel natural. The car should tilt as it rides up the ramp, settle onto the bed, and stay locked during transport. Some scripts even simulate winch tension and bed hydraulics with animations.
Top 5 FiveM Tow Scripts
1. qb-tow
Framework: QBCore / QBox | Price: Free
The default towing resource for QBCore servers. It provides a straightforward tow job with NPC dispatch calls, a flatbed truck, and basic vehicle attach mechanics. The script is lightweight and works out of the box with qb-core and qb-target.
Pros:
- Zero cost, included in many QBCore server packs
- Simple configuration with clear Lua config files
- Compatible with qb-phone dispatch and qb-target
- Active community maintaining forks with improvements
Cons:
- Basic attach system can cause vehicle clipping
- No impound lot management built in
- Limited vehicle type support (cars only)
- NPC calls can feel repetitive without customization
2. esx_tow
Framework: ESX | Price: Free
The ESX equivalent of qb-tow. It integrates with the ESX job system and provides NPC tow calls, a basic flatbed mechanic, and configurable pay rates. Works well with esx_vehicleshop and other ESX vehicle resources.
Pros:
- Native ESX job integration with grade support
- Configurable call frequency and pay scales
- Works with most ESX phone and dispatch scripts
- Lightweight on server resources
Cons:
- Attach mechanics are dated compared to newer scripts
- No built-in impound system
- Requires manual configuration for custom vehicle models
- UI is functional but visually plain
3. Renewed Towing (r_towing)
Framework: ESX / QBCore / QBox | Price: Free (open source)
A community-driven tow script built on ox_lib that works across all major frameworks. It introduced improved attach mechanics using bone-based positioning and includes a basic impound system. The ox_lib dependency means it plays well with other Renewed resources.
Pros:
- Multi-framework support via ox_lib bridge
- Better vehicle attach positioning than older scripts
- Basic impound lot with fee system included
- Open source with active contributors
Cons:
- Requires ox_lib and ox_target as dependencies
- Flatbed animations can stutter on high-population servers
- Impound system is functional but not configurable enough for large servers
- Documentation is community-maintained and sometimes incomplete
4. Advanced Towing Pro
Framework: ESX / QBCore / QBox | Price: ~EUR 25
A premium tow script that focuses on realism. Features include hydraulic flatbed animations, winch mechanics with visible cable, multi-point vehicle attachment, and a full impound management panel. Supports motorcycles and small boats in addition to standard cars.
Pros:
- Realistic flatbed hydraulics and winch animations
- Multi-vehicle type support including motorcycles
- Full impound management with admin panel
- Dispatch integration with call variety (accidents, breakdowns, police requests)
- Configurable tow zones and restricted areas
Cons:
- Higher resource usage due to animations and physics
- Requires configuration time for custom vehicle models
- Premium price point
- Some features need ox_lib even on QBCore
5. Ultimate Tow System
Framework: ESX / QBCore / QBox (Standalone option) | Price: ~EUR 35
The most feature-complete tow script available. Includes a full business management system where players can own and operate tow companies, hire employees, set pricing, and manage a fleet of tow vehicles. Integrates with police MDT systems for automated impound orders.
Pros:
- Full tow business management (ownership, employees, fleet)
- Police MDT integration for automated impound requests
- Advanced flatbed physics with multi-point attachment
- Player-to-player tow requests via phone
- Revenue tracking and employee payroll system
Cons:
- Most expensive option in the category
- Complex setup with many configuration files
- Can be overkill for smaller servers
- Requires a solid phone and MDT system to unlock all features
Comparison Table
| Script | Framework | Price | Flatbed | Impound | Dispatch | Business System |
|---|---|---|---|---|---|---|
| qb-tow | QBCore/QBox | Free | Basic | No | NPC calls | No |
| esx_tow | ESX | Free | Basic | No | NPC calls | No |
| Renewed Towing | All | Free | Improved | Basic | NPC + player | No |
| Advanced Towing Pro | All | ~EUR 25 | Realistic | Full | NPC + police | No |
| Ultimate Tow System | All + Standalone | ~EUR 35 | Realistic | Full | NPC + police + player | Yes |
Integration with Other Jobs
The real value of a tow script shows up when it connects to other systems on your server. Towing is not a standalone job in good roleplay; it is a service that other jobs depend on.
Mechanic Synergy
Tow drivers deliver damaged vehicles to mechanic shops. The best setups create a natural workflow: a player's car breaks down, they call a tow, the driver hauls it to the nearest mechanic, and the mechanic repairs it. Scripts that support direct handoff between tow and mechanic jobs eliminate awkward gaps where the car just appears in the shop.
Police Coordination
After a traffic stop or accident, police officers need vehicles removed from the scene. Premium tow scripts let officers place an impound order through their MDT, which notifies available tow drivers automatically. The towed vehicle goes straight to the impound lot with a record of why it was seized.
Dispatch Systems
If your server runs a centralized dispatch system, tow calls should route through it. This means tow drivers see calls alongside police and EMS dispatches, creating a shared operational picture. Scripts that support dispatch integration make the tow job feel like part of the emergency services team rather than an isolated grind.
How Impound Systems Work with Towing
A good impound system is the other half of a tow script. Here is how the flow typically works:
- Vehicle gets flagged β Either a police officer marks it for impound via MDT, or an abandoned vehicle timer triggers automatically.
- Tow driver receives the call β The dispatch system or NPC call notifies an available driver with the vehicle location.
- Vehicle is loaded and transported β The driver uses the flatbed to haul the vehicle to the designated impound lot.
- Vehicle enters impound storage β The system records the vehicle, owner, reason for impound, and timestamp. The vehicle despawns from the world.
- Owner pays release fee β The vehicle owner visits the impound lot, pays the configured fee, and retrieves their vehicle. Fees can scale based on time stored or reason for impound.
This loop creates natural economic pressure. Players think twice about parking illegally or abandoning vehicles when they know retrieval costs money and time. For server owners, it is a reliable money sink that helps control the in-game economy.
Setup and Configuration Tips
Installation Basics
Most tow scripts follow the standard FiveM resource installation pattern:
- Download the script and place it in your server's
resourcesfolder - Add
ensure script_nameto yourserver.cfg - Import any required SQL files into your database
- Configure the script's
config.luaorshared/config.luafile - Restart your server and test the job
Configuration Priorities
When setting up a tow script, focus on these settings first:
- Tow vehicle models β Make sure the configured flatbed model exists on your server. Custom vehicle packs may use different spawn names.
- Impound lot locations β Place them logically on your map. Near police stations and mechanic shops makes roleplay sense.
- Pay rates β Balance tow job income against other jobs on your server. Towing should pay competitively but not become the fastest money grind.
- Call frequency β Too many NPC calls flood drivers with work and reduce the value of player-to-player tow requests. Start low and adjust based on player feedback.
- Tow zones β Define where towing is allowed. Some servers restrict towing in safe zones or near spawns to prevent griefing.
Common Issues
Vehicles detaching during transport β Usually caused by incorrect attach bone configuration. Check the script's attach offset values and test with different vehicle models. Heavier vehicles may need adjusted offset coordinates.
Impound lot not saving vehicles β Verify your database table was created correctly. Most impound systems require a SQL table that many server owners skip during installation.
NPC calls not spawning β Check that the configured vehicle models and spawn coordinates are valid. Invalid coordinates or missing vehicle models cause silent failures.
Browse more job scripts and vehicle resources to build a complete roleplay experience, or explore the full script collection on VertexMods for premium options across every category.
Frequently Asked Questions
What is the best FiveM tow script?
Popular options include qb-tow for QBCore and esx_tow for ESX. For advanced flatbed mechanics with realistic vehicle loading, premium scripts on [VertexMods](/shop) offer the best experience.
How does flatbed towing work in FiveM?
Flatbed tow scripts let players load vehicles onto a flatbed truck using attach mechanics. The vehicle stays on the bed while driving, creating realistic towing gameplay.
Can I combine tow scripts with mechanic jobs?
Yes, most tow scripts integrate with mechanic scripts. Players can tow damaged vehicles to a mechanic shop for repairs, creating natural job interactions.
Do tow scripts work with all vehicle types?
Most tow scripts support cars and small trucks. Some premium scripts also handle motorcycles and boats. Very large vehicles like buses usually can't be towed.
