Transform your FiveM server's vehicle management with this comprehensive garage system that combines public parking, player-owned garages, impound facilities, and police seizure systems. Featuring GTA Online-style interior shells and advanced vehicle state persistence, this isn't just another garage script - it's a complete vehicle lifecycle management solution that handles everything from daily parking to long-term vehicle ownership.
What's Included
This package delivers four distinct garage systems in one unified script: public garages for everyday vehicle storage, normal impounds for abandoned vehicles, police impounds for law enforcement seizures, and player-owned garages with physical interior shells. Each system operates independently but shares the same robust vehicle persistence technology, ensuring engine health, body damage, tire conditions, fuel levels, door states, and window damage are perfectly preserved across every storage and retrieval operation.
The script includes three premium garage shells that create physical interior spaces for player-owned garages, bringing the immersive walk into your garage experience from GTA Online to your FiveM server. Combined with extensive configuration options for locations, pricing, blips, and markers, you get everything needed to deploy a professional-grade vehicle management system.
Public Garages - Everyday Vehicle Storage
Public garages serve as the backbone of your server's vehicle parking system, providing convenient storage locations throughout the map where players can safely store their vehicles. These aren't simple despawn points - they're intelligent storage systems that remember exactly where each vehicle was parked.
Key Features:
Location-Specific Storage - Vehicles saved in one garage must be retrieved from that same garage. No magical teleportation - players must return to where they parked, creating realistic travel patterns.
Complete Vehicle State Persistence - Engine and body health percentages, individual tire damage states, open/closed doors, broken windows, and current fuel level all saved with perfect accuracy.
Unlimited Garage Locations - Add public garages anywhere on the map through simple configuration. Include city centers, residential areas, business districts, and rural locations.
Customizable Blips & Markers - Configure map blip colors, sprites, names, and 3D markers for each garage location. Match your server's visual theme and make garages easy to find.
Fuel System Integration - Works with popular fuel systems (LegacyFuel, ox_fuel, etc.) to preserve exact fuel percentages across storage sessions.
Damage Persistence - Crashed your car and parked it damaged? It'll be damaged when you retrieve it. Encourages using mechanic services before storage.
Configuration Flexibility:
Set custom garage names for different locations (Downtown Parking, Sandy Shores Garage, Airport Parking, etc.)
Configure access permissions (public vs. job-restricted garages)
Set parking fees (free, one-time fee, or daily storage costs)
Define vehicle type restrictions (car-only, motorcycle-only, or all vehicles)
Customize UI notifications and interaction prompts
Normal Impounds - Vehicle Recovery System
When vehicles are abandoned, towed, or left in illegal parking zones, they end up in normal impounds. This system creates realistic consequences for vehicle abandonment while providing players a way to recover their vehicles for a fee.
Core Functionality:
Impound Fee System - Players must pay configurable retrieval fees to reclaim impounded vehicles. Set different fees based on vehicle class or impound duration.
Multiple Impound Locations - Establish impound lots across the map. Towed vehicles typically go to nearest impound, but you control the logic.
Full Damage Preservation - Vehicles arrive at impound in exactly the condition they were towed - damage, fuel, and all states intact.
Easy Script Integration - Documentation includes readme instructions for integrating impound functions into your existing towing, police, and vehicle cleanup scripts.
Time-Based Fees - Optional: Configure daily storage fees that increase the longer a vehicle sits in impound, encouraging prompt retrieval.
Auction System Ready - Unclaimed vehicles after X days can be flagged for auction or deletion (requires custom integration).
Integration Examples:
Connect to tow truck jobs - towed vehicles automatically sent to impound
Link with police seizure - officer commands can impound illegally parked vehicles
Automated cleanup scripts - abandoned vehicles auto-towed to impound after 24 hours
Mechanic job integration - impound lot repairs available at discounted rates
Police Impounds - Law Enforcement Seizure System
Give your police department real vehicle seizure capabilities with dedicated police impound lots. Officers can confiscate vehicles from criminals, store evidence vehicles, and manage seized property through an intuitive interface.
Law Enforcement Features:
Officer Seizure Commands - Police can seize nearby vehicles with proper justification, automatically transferring them to police impound lot.
Release Authorization System - Supervisors or authorized personnel can release seized vehicles back to owners after fines are paid or charges cleared.
Multiple Police Impound Locations - Set up separate impound lots for different police departments (LSPD, BCSO, SAHP each get their own facility).
Evidence Vehicle Tracking - Seized vehicles maintain full damage state for evidence documentation in criminal cases.
Supervisor Permissions - Configure which police ranks can seize vs. release vehicles, preventing abuse.
Seizure Logs - Track who seized the vehicle, when, why, and which officer authorized release for accountability.
Realistic Police Workflows:
Traffic stops resulting in vehicle seizure for no license/insurance
Drug bust vehicle confiscations
Stolen vehicle recovery and evidence storage
Illegal street racing impounds
DUI checkpoint seizures
Player-Owned Garages - Personal Vehicle Storage with Shells
The crown jewel of this system: purchasable garages with physical interior shells that players can walk into, browse their vehicle collection, and manage their automotive investments. This brings the immersive GTA Online garage experience to FiveM.
Shell System Features:
Three Included Shell Interiors - The script comes with three different garage shell designs out of the box, each with unique layouts and capacity.
Physical Interior Spaces - Players actually walk into their garage through a door/marker, entering an interior shell where they can view their vehicles.
Vehicle Display System - Parked vehicles appear in the garage interior with real-time fuel, damage, and engine health displays (configurable UI).
Purchase System - Players buy garage properties at set locations. Configure purchase prices, ownership limits, and transfer options.
Garage Customization - Support for different shell sizes/styles allows expansion packs (additional shells require K4MB1 Garage Shells pack).
Multi-Vehicle Storage - Each garage can store multiple vehicles (capacity configurable per shell type - typically 6-10 vehicles).
Configuration Options:
Garage entrance positions (coordinates for door markers)
Interior shell selection (which of the 3 included shells to use)
Vehicle spawn offsets (where cars appear in the interior)
Purchase prices (from affordable starter garages to luxury storage facilities)
Vehicle Capacity: Unlimited vehicles per player across all garage types (configurable limits per individual garage)
Integration with T1ger Car Dealer
This script was designed to work seamlessly with t1ger_cardealer, creating a complete vehicle ownership ecosystem. When players purchase vehicles from the dealership, they can immediately drive to a public garage or their personal garage to store it. The same vehicle persistence technology ensures purchased vehicles retain their condition and customizations across both systems.
What Makes It Stand Out
Most garage scripts treat vehicles as simple database entries that despawn and respawn. T1ger Garage treats vehicles as persistent objects with condition, history, and state. Your crashed car with a flat tire and half tank of gas will be exactly that when retrieved - not magically repaired. This creates realistic gameplay where vehicle condition matters, mechanics have value, and players make meaningful decisions about maintenance and storage.
The four-system approach (public, impound, police, owned) covers every vehicle storage scenario your server needs without requiring multiple competing scripts. Everything uses the same persistence engine, ensuring consistent behavior and reducing conflicts.
Player-owned garages with physical shells elevate the experience beyond menu-based storage. Walking into your garage, seeing your collection, and choosing which car to drive creates an immersive ownership experience that keeps players engaged with vehicle gameplay.
Administrative Commands
Server administrators get access to management commands for troubleshooting and moderation:
/garages - View list of all your stored vehicles and their locations
/admingarage [playerID] - View another player's garage inventory (admin only)
/cleargarage [playerID] - Remove all vehicles from a player's storage (admin only)
/moveimpound [vehicleID] [impoundID] - Manually move vehicle between impound lots
The script includes comprehensive documentation covering configuration options, integration guides for popular fuel and vehicle scripts, troubleshooting common issues, and example configurations for different server types. Tested on high-population servers with thousands of stored vehicles and proven stable.
FiveM Shells + Script for Garage
This is a good garage script (with interior like GTA Online).
Public Garages:
- Configurable options, such as blips, markers, garage names etc.
- Add/remove different garages around the map.
- The vehicle is saved in the specific garage it's parked in.
- Supports engine & body health, tires, doors, windows and fuel.
Normal Impounds:
- Configurable options, such as blips, markers etc.
- Add/remove different impounds around the map.
- Impound saves engine & body health, tires, doors, windows and fuel.
- Pay impound fees to retrieve an impounded vehicle.
- Easily integrated (readme instructions) in your impound functions in your current scripts.
Police Impounds:
- Configurable options, such as blips, markers etc.
- Add/remove different police impounds around the map.
- Police impound saves engine & body health, tires, doors, windows and fuel.
- Police can seize a vehicle or release a seized vehicle in their impound.
Player Owned Garages:
- Configurable options such as; blips, markers, positions, offsets etc.
- Supports 3 shells out of the box.
- Players can purchase a garage and store their vehicles inside.
- Fuel, Damage and Engine Health is displayed inside garage.
- Player owned garages works with shells (REQUIRES: K4MB1 GARAGE SHELLS)
Notes:
- Command to view list over vehicles and what garage they are stored in.
- Works very well with t1ger_cardealer!
- Works with onesync and synced very well.
- A lot of configurable options!
- A lot of other features I've probably forgotten - feel free to ask!
- This script is named 'standalone', it does not mean it's standalone and works for all frameworks.
ShowcaseFramework: Requires ESX