Realistic Airdrop - professional ESX script with custom features and optimized performance for FiveM servers Compatible with ESX framework.
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Bring military-grade supply drops to your FiveM server with the Realistic Airdrop script - a fully synchronized system that spawns cargo planes, delivers parachuting supply crates, and creates competitive events where players race to secure valuable loot. This comprehensive script features realistic plane physics, authentic audio using game natives, automatic scheduling, and configurable reward pools that create dynamic PvP hotspots. Whether you want scheduled events that bring your entire server together or admin-triggered emergency supply runs, this system delivers Hollywood-quality airdrops with perfect synchronization across all clients and zero performance impact when idle.
The Realistic Airdrop script provides complete control over supply drop events from plane spawn to crate collection. Administrators can trigger airdrops manually using the /createdrop command, specifying the exact number of planes to spawn, or configure automatic time-based schedules that run events at regular intervals throughout the day. Each airdrop features a full cargo plane that spawns at administrator-defined coordinates, flies a realistic flight path toward the drop zone, releases a parachuting supply crate at the perfect moment, and completes its flight pattern before despawning. The system supports multiple simultaneous airdrops, allowing for server-wide events where several planes drop supplies in different locations, creating multiple points of interest and spreading player activity across your map.
Experience authentic military supply drops with cargo planes that feature realistic flight physics and approach patterns. Each plane spawns far from the target location and flies a pre-calculated route that delivers the crate with precision. The aircraft uses game natives for engine sounds, creating immersive audio that players can hear from a distance, building anticipation as the plane approaches. The plane entity is configured with no collision detection, ensuring it flies through its entire path without hitting buildings, mountains, or other obstacles - maintaining the cinematic quality of the airdrop without gameplay interruptions. Once the crate is deployed and the flight path is complete, the plane automatically despawns, keeping your server clean and performance-optimized.
The airdrop crate system uses sophisticated client-server synchronization to ensure all players see the drop at the same location and only one player can claim the rewards. When a crate lands, a protection timer begins - configured in your settings - preventing any player from opening it until the countdown completes. This timer creates tactical gameplay where players must locate the drop site, secure the area against competitors, and wait for the unlock moment while defending against rivals. The timer is synchronized across all clients, displaying the same countdown to everyone and preventing desync issues. Once unlocked, the first player to interact with the crate claims all rewards, with the crate then becoming inaccessible to others and eventually despawning to clean up the event.
Configure exactly what players can win from supply drops through the comprehensive reward system. The script allows you to define multiple item pools with individual spawn chances, creating varied loot experiences where some drops contain common supplies while others deliver rare weapons or vehicles. You can specify how many different item types appear in each crate, creating either focused drops (one or two high-value items) or varied bundles (five to ten different supplies). Each item can have configurable quantities, allowing drops to contain everything from a single weapon to stacks of crafting materials. The flexible configuration supports any item from your server's inventory system, making it easy to balance airdrops for your economy - whether they're generous jackpots or modest resupply events.
Manual Triggering: Administrators can spawn airdrops on demand using the /createdrop command. The basic command spawns a single plane and crate, while /createdrop [count] allows specifying multiple planes for large-scale events. This is perfect for special occasions, server events, or rewarding active players during peak hours.
Automated Scheduling: Set up recurring airdrop events through the configuration file. Define specific times throughout the day when drops automatically occur, or set interval-based schedules (every 2 hours, every 4 hours, etc.). The scheduler supports multiple daily events at different times, creating predictable moments when players know to be online and ready to compete.
Multiple Drop Configuration: Use the chance system to configure events where more than one plane arrives. Set probabilities for 1, 2, 3, or more simultaneous drops, creating unpredictable events where players must choose which crate to pursue or split into teams to cover multiple locations.
The script handles all synchronization server-side while rendering the visual elements client-side for optimal performance. Each client spawns and tracks the plane locally for smooth visuals and realistic physics, but the server controls all critical data including drop location, timer state, and loot collection. When a player claims a crate, the server immediately broadcasts this to all other clients, making the crate inaccessible and preventing duplication exploits. The drop location is calculated once by the server and distributed to all clients, ensuring everyone sees the crate land at identical coordinates. This architecture delivers perfect sync without the overhead of server-side entity management, maintaining your server's performance even during large multi-drop events.
The script provides extensive configuration options through an intuitive config file. Define spawn locations for planes, drop zones for crates, flight altitudes, and approach vectors to create unique airdrop patterns across your map. Configure the protection timer duration (recommended 60-300 seconds) to balance urgency against travel time for players across the map. Set up loot tables with item IDs, quantities, spawn chances, and the number of different items per crate. Customize visual elements including crate models, parachute appearance, and particle effects. The language system is fully editable, supporting translation into any language for international servers.
The Realistic Airdrop script is provided as fully open source code, without FiveM's Asset Escrow protection. This gives server owners complete access to modify, customize, and extend every aspect of the system. The editable_client.lua and editable_server.lua files provide convenient integration points for custom notifications, dispatch systems, and framework-specific features. Performance is optimized for production servers, running at 0.00-0.01ms when idle (no active drops) and maintaining minimal resource usage even during multi-plane events. The client-side rendering combined with server-side synchronization ensures smooth gameplay without the overhead of server-managed entities.
The airdrop system excels at creating spontaneous player interaction and server-wide events. Scheduled drops at peak hours bring your entire player base together, creating organic PvP encounters and alliance opportunities as players decide whether to fight, team up, or negotiate. Random scheduling with variable drop counts keeps events unpredictable - players never know if they'll be racing against others to a single crate or strategizing about which of three simultaneous drops to pursue. The timer system creates tense moments as players arrive early to set up ambushes or show up just as the timer expires to make quick smash-and-grab attempts. Law enforcement can be configured to respond to drops, adding another layer where criminals must grab the loot and escape before police arrive.
Unlike basic airdrop scripts that teleport crates into existence or use static spawn points, this system delivers cinematic realism with actual flying cargo planes, authentic audio, and realistic approach patterns. The sophisticated synchronization ensures perfect multiplayer functionality without exploits or duplication bugs that plague simpler systems. The protection timer mechanic creates fair gameplay where distance from the drop zone matters - nearby players get first opportunity but must wait, while distant players can rush in hoping to arrive exactly when the timer expires. Multiple simultaneous drop support enables complex events that spread player activity across your entire map rather than creating single death-match zones. The open source access and comprehensive configuration options mean you can adapt every aspect to your server's specific needs, from loot tables to flight paths to notification systems.
Transform routine server sessions into competitive events with supply drops that bring players together, create dynamic PvP encounters, and inject valuable resources into your economy through exciting, fair, and perfectly synchronized airdrop mechanics.
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