0R-MULTIPLAYER DELIVERY - user interface enhancement for ESX servers Compatible with ESX framework. Fully customizable and optimized.
14-day refund policy
Free updates forever
Inspect & modify the code
Click to load video from YouTube. By watching, you agree to their privacy policy.
Transform package delivery from a solo grind into an engaging cooperative experience with 0R-MULTIPLAYER DELIVERY, the most advanced multiplayer delivery job script for FiveM. This isn't your standard point-to-point delivery system - it's a comprehensive teamwork-based job framework that lets players work together or alone across 20 pre-configured missions, earning money and experience to unlock progressively better opportunities. With its brand new UI design and 0 resmon performance optimization, this script delivers both functionality and polish.
Created by 0Resmon (aliko), this delivery system introduces genuine progression mechanics to the delivery job concept. Players don't just make deliveries - they build careers, leveling up through experience points to access higher-paying routes and more challenging missions. The cooperative gameplay mechanics encourage players to team up, creating organic social interactions and making delivery runs feel like actual teamwork rather than parallel solo grinding.
The multiplayer functionality isn't just two players driving together - it's a coordinated system where cooperation matters. One player drives while the other handles navigation and cargo management. When you arrive at destinations, both players participate in the pickup and delivery process. Cargo spawns physically in the world, requiring players to coordinate their movements and timing. Teammates share rewards based on contribution, and experience points are distributed to encourage continued partnership.
The system supports both ESX and QBCore frameworks with full interaction support, meaning target systems, 3D text prompts, and framework-specific elements all work seamlessly. Whether your server uses ox_target, qb-target, or another interaction system, the delivery script integrates properly through the configurable utils.lua file.
What makes this delivery script special is the level-based progression. Players start with basic delivery missions offering modest pay and simple routes. As they complete deliveries, they earn experience points. Accumulate enough XP and you level up, unlocking access to more lucrative missions with better pay, more interesting routes, and increased challenge.
This progression creates long-term engagement. Players have reasons to return to delivery work beyond immediate cash needs - they're building toward something. New players might deliver packages around the city center, while experienced level 10+ delivery drivers handle high-value cargo runs to remote locations with significantly better payouts.
The script comes with 20 fully configured delivery missions spanning different difficulty levels, route lengths, and payout structures. Each mission features unique pickup and delivery locations, specific vehicle requirements, custom outfit options, and balanced reward scaling. These aren't randomly generated routes - they're thoughtfully designed missions that showcase different areas of the map and create varied gameplay experiences.
Mission variety keeps the job interesting. One run might involve multiple short-distance deliveries around downtown Los Santos, while another sends players on a long-haul route to Paleto Bay. Some missions require specific vehicles, others let players use their own trucks. The diversity prevents the repetitive feeling that plagues simpler delivery scripts.
The shared/config.lua file is extensively documented with inline explanations for every setting. Each of the 20 sample missions includes comments describing what each parameter does and how to modify it. This makes creating additional custom missions straightforward even for server owners without extensive coding experience.
You can define mission-specific parameters like required vehicle class, minimum player level, outfit clothing items, pickup locations (coordinates), delivery destinations (coordinates), cargo types, base payment amounts, XP rewards, and cooldown timers. The flexible structure supports everything from quick 2-minute city deliveries to elaborate 20-minute cross-map convoy runs.
The client/utils.lua file serves as the integration bridge between the delivery script and your server's specific setup. This is where you configure which notification system to use (ESX, QB, ox_lib, custom), which target system you're running (ox_target, qb-target, etc.), and how inventory operations should work.
This modular approach means the script doesn't force you to install specific dependencies. Use what your server already has installed. The utils file provides function templates - you fill in the actual calls to your server's systems. Detailed comments explain what each function should accomplish and provide common implementation examples.
The script handles OneSync edge cases intelligently. In some situations, cargo objects or delivery vehicles may not delete immediately due to OneSync population management. You might see cargo still visible in a vehicle after you've picked it up, or a vehicle persisting briefly after mission completion. These are purely visual artifacts that don't affect gameplay - the script correctly tracks cargo state server-side regardless of temporary client-side display issues.
The developers have implemented workarounds and cleanup routines to minimize these occurrences, but due to OneSync's architecture, occasional visual persistence may happen. It doesn't break missions, cause duplication exploits, or create functional problems - items just take a few extra seconds to visually disappear in rare cases.
When working in a team, rewards are split fairly but with bonuses for cooperation. The script doesn't just divide payment in half - it applies a teamwork multiplier that increases total earnings for the mission, then distributes shares. This means two players working together earn more combined than one player working alone, incentivizing partnership without penalizing solo players.
Experience points follow similar logic. Both players earn XP, with slight bonuses for successful cooperative completion. This ensures both teammates progress their levels at reasonable rates, preventing situations where only the driver or cargo handler gets meaningful progression.
The 20 included missions serve as comprehensive templates for creating your own. Each mission in the config demonstrates different configuration options: vehicle restrictions, multi-stop deliveries, outfit requirements, level locks, and pay scaling. Copy an existing mission structure, modify the coordinates and parameters, and you have a new unique delivery route.
Common custom mission ideas include: pharmacy deliveries requiring medical outfits, food service runs to restaurants around the city, construction supply hauls to building sites, postal service mail routes with many short stops, and luxury goods deliveries to upscale properties. The system supports all of these through config customization alone.
The new UI redesign focuses on clarity and ease of use. Players can quickly see available missions, their current level and XP progress, mission requirements, and potential rewards. The interface displays locked higher-level missions with clear indicators of what level is required to access them, creating visible progression goals.
During active deliveries, the UI shows mission progress, remaining deliveries (for multi-stop missions), current earnings, and XP accumulated. Players always know exactly where they stand in the mission flow without needing to check external sources or guess at progress.
Developed by 0Resmon (Discord: aliko), this delivery script represents professional-grade FiveM development with attention to performance, flexibility, and user experience. The modular architecture and extensive configuration options reflect deep understanding of diverse server needs and implementation environments.
Basic delivery scripts send players from point A to point B for flat payment. 0R-MULTIPLAYER DELIVERY creates an actual career path with progression, teamwork incentives, mission variety, and long-term engagement mechanics. Players aren't just grinding for quick cash - they're building delivery careers, unlocking opportunities, and potentially forming delivery partnerships that create lasting social connections on your server.
The combination of cooperative gameplay, progression systems, extensive customization, and zero performance impact makes this script a comprehensive solution for servers that want delivery jobs to be meaningful, engaging, and integral to the player experience rather than a forgettable side activity.
0 questions
No questions yet
Be the first to ask a question about this product!