ESX GTA Online-style business system where players can buy and manage companies (11 pre-configured including Maze Bank, Galaxy Nightclub).
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Transform your ESX server into a thriving business economy with this comprehensive CEO management system that brings GTA Online's business mechanics to FiveM. Players can purchase, operate, and upgrade legitimate businesses while managing supplies, employee allocation, product generation, and sales - creating a complete passive income system for dedicated business moguls.
This complete business management framework includes 11 pre-configured businesses (Maze Bank, Galaxy Nightclub, and more iconic GTA locations), supply acquisition systems with steal or purchase options, product manufacturing mechanics, employee management with allocation between production and research, research points for business upgrades, product selling with city vs countryside delivery choices, NPC interactions and optional combat during supply runs, and comprehensive configuration files for complete server customization.
Supply Acquisition: Businesses need supplies to function. Players can steal supplies by traveling to marked locations, using C4 to blow open cargo, and transporting it back (with optional NPC opposition for challenge). Alternatively, pay a fee for automatic delivery after a timed period. Production: Allocate employees to convert supplies into sellable products. More employees = faster production. Research: Assign employees to research instead of production to earn research points used for company upgrades. Sales: Sell accumulated products to city (faster delivery, lower profit) or countryside (longer delivery, higher profit).
The config.lua file provides granular control over every aspect of the business system. Adjust business purchase prices (make Maze Bank expensive, smaller businesses affordable), set supply costs and delivery timers, configure how fast products generate, determine research point accumulation rates, set sale prices for city vs countryside deliveries, enable or disable NPC combat during supply runs, adjust C4 requirements for supply theft, and customize employee salary costs. This flexibility lets you balance the system for your server's economy.
The employee allocation system creates strategic decisions. Focusing all employees on production maximizes short-term profit but prevents unlocking upgrades. Dedicating staff to research halts income temporarily but unlocks long-term efficiency improvements. Savvy business owners balance both, running production during active play while switching to research when offline. The supply choice adds another layer: steal supplies for free (but risk NPC combat and time investment) or buy supplies for convenience (reducing profit margins but saving time).
Unlike simple buy building, get passive income systems, this script requires active management and strategic thinking. The GTA Online-style mechanics are familiar to players, reducing learning curve while providing depth. The 11 pre-configured businesses mean instant deployment - no spending hours setting up coordinates and configurations. The research/upgrade system gives long-term progression beyond just accumulating money. NPC combat during supply runs adds optional challenge for players who want active gameplay. It's a complete business economy in one well-coded, optimized package.
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