Policejob Animations - interactive job system for ESX servers Compatible with ESX framework. Fully customizable and optimized.
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Tired of the boring, generic ESX police animations that break immersion during critical roleplay moments? This animation pack transforms standard police interactions into cinematic, realistic sequences that make law enforcement roleplay feel professional and authentic. Every arrest, every transport, every suspect interaction becomes visually engaging instead of relying on static standing poses.
With 182 servers using these enhanced animations, police departments across FiveM have upgraded from basic ESX defaults to Hollywood-quality action sequences. These animations were crafted specifically for law enforcement scenarios, capturing the physicality and professionalism of real police work.
You're getting a complete set of custom police animations designed to replace ESX's default arrest and detention sequences. Each animation has been motion-captured and refined to look realistic from all camera angles, ensuring that both the officer and the suspect experience smooth, believable movements during interactions.
The animations integrate seamlessly with existing ESX police job scripts, requiring minimal configuration to replace the standard arrest mechanics. Officers and suspects both see synchronized movements that tell the story of what's happening without needing excessive voice explanation.
Softcuff Animation: This is the professional, controlled restraint sequence used when suspects are cooperating. The officer approaches calmly, guides the suspect's hands behind their back, and applies restraints with measured movements. The suspect's animation shows compliance - hands moving willingly into position, body language indicating cooperation. This animation is perfect for traffic violations, minor offenses, or situations where the suspect isn't resisting.
Hardcuff Animation: When suspects resist or refuse to cooperate, officers need a more forceful approach. This animation shows the officer physically controlling the suspect, using appropriate force to secure their hands for cuffing. The suspect's animation reflects resistance - struggling movements, body tension, physical opposition. This sequence communicates the intensity of a difficult arrest without requiring officers to explain the situation verbally.
Drag Animation: After restraining a suspect, officers often need to move them to a vehicle or different location. This animation allows realistic suspect transport where the officer physically guides or drags the detained person. The movements look natural whether the suspect is walking willingly or being forcibly moved. Both characters maintain proper positioning throughout the movement, preventing the weird floating or teleporting that happens with basic scripts.
Uncuff Animation: When releasing a suspect from custody - whether after processing, posting bail, or completing their sentence - the uncuffing animation provides professional closure to the detention. The officer removes restraints with careful movements while the suspect's hands return to normal position. It's a small detail that completes the arrest cycle properly instead of restraints just magically disappearing.
Traffic Stop Arrest: Officer stops a vehicle, runs the driver's information, and discovers an outstanding warrant. Using the softcuff animation, the officer professionally detains the cooperative driver, applies restraints smoothly, then uses the drag animation to escort them to the patrol vehicle. The entire sequence looks like body camera footage from a real traffic stop.
Foot Pursuit Capture: After chasing a fleeing suspect through the city, officers tackle and restrain them. The hardcuff animation shows the physical effort of controlling a resistant suspect, communicating the intensity of the situation to spectators and participants. The struggle looks realistic instead of both people just standing still.
Jail Processing: When bringing suspects into holding cells, the drag animation lets officers realistically transport detained individuals through doorways and into cells. At release time, the uncuff animation provides proper roleplay closure as processed individuals regain their freedom.
Gang Bust Operations: During multi-suspect arrests, having varied animations (softcuff for those who surrender, hardcuff for resisters) adds visual storytelling to chaotic scenes. Observers can tell who cooperated and who fought back just by watching the animation sequences.
The installation integrates directly with esx_policejob, replacing the default arrest mechanics without requiring complete script rewrites. Most servers can install and configure the animations in under 10 minutes.
These animations were selected and tested specifically for law enforcement roleplay. Every sequence was evaluated for realism from multiple camera perspectives - the officer performing the action needs smooth animations, the suspect needs believable reactions, and spectators watching from various angles need to see coherent movements.
The synchronization between officer and suspect animations is critical. When one character moves to apply cuffs, the other character's hands are already in position. When dragging starts, both models move together naturally. This coordination prevents the disconnected feeling you get with poorly synced animations where characters seem to be acting independently.
Animation timing was calibrated to match real police procedure - not so slow that players get impatient, but not so fast that it looks cartoonish. The pacing feels professional and deliberate, giving weight to arrest situations instead of treating them like trivial events.
Default ESX police animations are functional but uninspiring. Characters stand rigid, arms snap into position instantly, and the whole interaction feels mechanical. These custom animations add the cinematic quality that makes police roleplay feel like you're participating in a TV show rather than watching stick figures interact.
The variety of animation types - softcuff vs. hardcuff, dragging, uncuffing - gives officers appropriate tools for different situations. Using the right animation for each scenario adds subtle storytelling that enhances immersion for everyone involved. Spectators, body camera reviewers, and the participants themselves all benefit from the improved visual communication.
The seamless ESX integration means you don't need to learn new commands or completely reconfigure your police systems. Install the animations, and existing police job commands automatically use the new sequences. Your officers immediately get better visual tools without retraining.
With 182 active installations, these animations have become the go-to upgrade for ESX police departments wanting to elevate their presentation. Server owners report increased satisfaction from law enforcement players who appreciate having professional-looking arrest mechanics. Suspects even enjoy the improved animations because arrests feel like dramatic roleplay moments instead of boring technical procedures.
The animations have proven reliable across different server sizes, player counts, and police organizational structures. They work consistently whether you have 2 officers or 50 online, whether arrests happen in open areas or tight interiors. The quality remains high regardless of the scenario.
For the minimal setup required, the visual improvement is substantial. This is one of those small changes that makes your entire police department feel more professional and polished, contributing to overall server quality perception.