Firefighter Job - interactive job system for ESX servers Compatible with ESX framework. Fully customizable and optimized.
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Bring professional firefighting and emergency rescue operations to your FiveM server with this comprehensive Firefighter Job script. Featuring a sophisticated fire propagation system, portable hose mechanics, team-based firefighting rewards, rescue tools for vehicle extrication, and progression through an XP system, this script transforms fire departments from roleplay props into fully functional emergency services. With support for multiple departments, custom fire scenarios, random fire events, and integration with dispatch systems, your firefighters will respond to dynamic emergencies that require coordination, equipment management, and tactical decision-making to save lives and property across your entire map.
The Firefighter Job script delivers a complete emergency response framework built around realistic fire mechanics and rescue operations. At its core is a unique fire propagation system where flames spread, grow, and respond to extinguishing efforts in real-time. Firefighters use portable water tank systems that require refilling, creating resource management gameplay, or connect to fire engines for sustained firefighting operations. The script includes specialized rescue tools allowing firefighters to saw open vehicle doors, drag unconscious victims from wreckage, and carry injured players to safety. Multiple fire department support means you can run separate stations across your map, each with its own duty system, vehicle fleet, equipment shop, and boss menu for department management. The integration with esx_society or qb-management provides full business functionality including payroll, society funds, and employee management.
Experience realistic firefighting challenges with the sophisticated fire mechanics engine. Fires don't simply appear as static props - they grow in intensity if left unattended, spread to nearby flammable materials, and require sustained extinguishing efforts to fully eliminate. Each fire calculates damage based on how much water it receives, with firefighters seeing real-time feedback as flames diminish under their hose streams. The team-based reward system tracks individual contributions, measuring how much damage each firefighter deals to the blaze and distributing payment accordingly. This creates natural cooperation where teams must coordinate their efforts, manage water resources, and work together to handle large fires, while ensuring everyone is fairly compensated based on their actual contribution to extinguishing the emergency.
Firefighters carry portable water tanks as inventory items (watertank), allowing them to deploy hoses anywhere without being tethered to a fire engine. Each tank holds a limited water supply, requiring firefighters to monitor their resources during operations and return to fire engines or hydrants for refills. This creates tactical gameplay where teams must position engines strategically, with some firefighters fighting the blaze while others manage the water supply chain. When tanks run empty mid-operation, firefighters must choose whether to retreat for a refill or switch to another team member's supply. The system supports both portable tanks for mobility and direct fire engine connections for sustained operations, giving players flexibility in how they approach each fire scenario.
Beyond firefighting, the script equips departments with professional rescue tools for emergency response. The vehicle sawing system allows firefighters to cut open car doors and roofs to extract trapped victims from crashed or burning vehicles. Once access is gained, firefighters can drag unconscious players from wreckage and carry them to safety or medical treatment. These rescue mechanics create compelling scenarios during vehicle accidents, multi-car pileups, or situations where fire and collision combine. The tools integrate with injury systems on servers running medical scripts, allowing firefighters to work alongside EMS to stabilize and transport victims. All tools are inventory-based items purchased from the department store, creating equipment management and budgeting considerations for fire departments.
Server administrators can create unlimited custom fire types through the comprehensive configuration system. Define small house fires, massive warehouse blazes, forest fires, vehicle fires, or any scenario that fits your server's roleplay needs. Each fire type can specify its location, initial intensity, propagation rate, required water to extinguish, and payout structure. The script includes pre-configured scenarios like residential fires, commercial building fires, and industrial emergencies, but the system is completely customizable. Add fires that spawn on specific server events, create difficulty tiers where inexperienced firefighters handle small incidents while veterans tackle complex multi-structure fires, or design special scenarios that require coordination between fire, police, and medical departments.
Keep firefighters active with the random fire scenario system that automatically spawns emergencies across your map at configurable intervals. These random events pull from your custom fire types, creating variety where no two shifts are identical. Firefighters never know if they'll respond to a small kitchen fire or a raging warehouse inferno, maintaining engagement and requiring adaptability. Beyond scripted events, the system detects player-caused fires created through gameplay - explosions from combat, fires started with incendiary weapons, or gas tank explosions all generate fire entities that the script recognizes and tracks. This integration means firefighters respond to real consequences of player actions rather than just scripted events, creating organic emergencies that connect fire department roleplay to the broader server activity.
Firefighters advance through a comprehensive experience point system that rewards consistent service and successful operations. Earn XP for extinguishing fires, completing rescues, and participating in emergency responses, with experience accumulation tracked persistently in the database. As firefighters gain levels, they can unlock access to advanced equipment, higher-tier vehicles, or specialized roles within the department. Server administrators can configure rank structures tied to XP thresholds, creating career progression from probationary firefighter to captain or chief. The progression system gives long-term firefighter players goals beyond immediate payouts, encouraging players to build careers in the fire service rather than treating it as a temporary job.
Operate independent fire departments across different regions of your map, each functioning as a separate entity with its own resources and management. Set up LSFD for Los Santos, BCFD for Blaine County, and SAFD for Sandy Shores, each with dedicated stations, vehicle spawns, and jurisdiction areas. Each department maintains separate society accounts through esx_society or qb-management integration, allowing realistic budgeting where successful departments can invest in better equipment while struggling stations must manage limited resources. Players can be employed by specific departments, creating identity and territorial roleplay. Configure automatic dispatch routing that sends calls to the nearest department or creates mutual aid scenarios where multiple departments respond to major incidents.
Each fire department includes a fully functional equipment store where on-duty firefighters purchase tools, uniforms, and supplies using department or personal funds. The store inventory is completely configurable, allowing you to control what equipment is available and at what cost. Vehicle garages provide access to fire engines, ladder trucks, rescue vehicles, and brush trucks, with each department's fleet independently managed. The duty system controls access to department features - only on-duty firefighters can use equipment, vehicles, or respond to calls. Boss menu integration (esx_society / qb-management) provides department leadership with tools to manage employees, approve purchases, adjust wages, and oversee the society account balance.
Connect firefighter responses to your server's emergency dispatch system for coordinated multi-agency operations. The script includes export functions that trigger when fires start, allowing integration with QS-Dispatch, RCore-Dispatch, CD-Dispatch, PS-Dispatch, or custom dispatch scripts. Configure the script to automatically send fire alerts with location, fire type, and estimated severity, allowing dispatch to alert on-duty firefighters and coordinate responses. This integration creates realistic emergency communication where fires are reported through proper channels rather than appearing on maps automatically. Pair with police and EMS dispatch for complex scenarios requiring traffic control, crowd management, and medical treatment alongside firefighting operations.
The script supports both third-eye targeting systems and traditional keypress interactions, ensuring compatibility with any server setup. Players using ox_target, qb-target, or qtarget can interact with fires, vehicles, and equipment through the targeting interface. Servers without target systems can use configurable keypresses for all interactions. This dual-support approach means the script works regardless of your server's preference, and players can use whichever interaction method they find comfortable. All interactions include clear prompts, progress indicators through ox_lib, and confirmation dialogs for destructive actions like sawing vehicles.
The Firefighter Job script is provided as fully open source code, giving server administrators complete access to customize every aspect of functionality. The accessible bridge system makes it straightforward to adapt for custom frameworks, modify fire mechanics to match your server's style, or integrate with other emergency service scripts. Add custom fire types, create unique rescue scenarios, modify the XP calculation formulas, or integrate with custom inventory systems - all source code is available and documented for modification. This openness ensures the script can grow with your server's needs rather than locking you into fixed functionality.
Unlike basic fire scripts that use static props and simple press E to extinguish mechanics, this system delivers genuine firefighting gameplay with resource management, tactical decisions, and team coordination requirements. The unique fire damage tracking and reward distribution system ensures firefighters are compensated fairly based on actual contribution rather than arbitrary payouts or first-arrival rewards. The portable hose system with refillable water tanks creates authentic firefighting challenges where positioning, supply lines, and team roles matter. Integration of rescue tools beyond just firefighting means departments handle a variety of emergency scenarios, preventing repetitive gameplay. The XP progression and multiple department support provide long-term career paths and territorial identity. Open source access with comprehensive configuration options ensures the script adapts to any server's specific roleplay style and balance requirements.
Transform your server's fire department from a roleplay background element into a dynamic emergency service with realistic firefighting mechanics, professional rescue capabilities, and career progression that rivals police and medical departments.