My updated bank robbery script with progression. Players have to work their way up from Fleeca banks to the Pacific bank lower vault. This script is made to use with K4MB1's Pacific bank MLO and UncleJust' Maze Bank MLO. Dependencies like minigames are included except for the password hack minigam
Entrega Instantánea
Sí
Actualizaciones
De por vida
Bring professional bank robbery mechanics to your QBCore server with this comprehensive heist system designed specifically for QBCore framework integration. This isn't a simple press E to rob script—it features multi-stage heist progression, advanced security systems, police interaction, teamwork requirements, and dynamic difficulty scaling that creates genuine challenge and excitement for criminal players while giving police meaningful response scenarios.
This complete QBCore bank robbery system includes support for multiple bank locations (Fleeca, Pacific Standard, Paleto), multi-phase heist progression with hacking and drilling mechanics, thermite breaching for vault doors, hostage-taking capabilities for negotiations, police alert and dispatch integration, getaway vehicle coordination systems, evidence and forensics for detective work, cooldown management to prevent spam, and comprehensive admin configuration options. Everything is pre-configured for QBCore with native item integration and qb-inventory support.
Perfect for new criminals learning heist mechanics. Requirements: 2-3 crew members, 2+ police online, basic hacking laptop, 1x thermite. Rewards: $30k-60k total split among crew. Cooldown: 30-60 minutes. These small banks serve as training grounds before attempting larger scores.
Increased difficulty requiring better coordination. Requirements: 3-4 crew members, 3+ police online, advanced hacking device, 2x thermite, vault drill. Rewards: $100k-150k total. Cooldown: 90 minutes. The remote location creates interesting pursuit dynamics.
The ultimate bank job requiring expert execution. Requirements: 4-6 crew members, 5+ police online, multiple hacking devices, 3x thermite, advanced drill, blowtorch. Rewards: $250k-500k total. Cooldown: 2-4 hours. Failed attempts result in significant losses (equipment, legal fees, medical costs).
Crews must acquire equipment from black market dealers or heist item shops, scout bank locations for guard patterns, assemble a skilled team with defined roles, plan escape routes and getaway vehicle locations, and ensure sufficient crew size and police count before starting. This preparation phase encourages roleplay planning sessions.
One player initiates the heist using required items, triggering security systems and starting timer. The hacker bypasses alarms and cameras through minigames, while the driller works on vault access. Lookouts monitor police arrival and manage hostages if present. Time pressure creates tension—delays mean more cops arrive and harder escape.
Upon heist start, cops receive automatic dispatch with bank location and escalating alerts. Response phases include initial patrol units (2-3 officers), backup units if heist continues (additional 3-4 officers), and SWAT deployment for Pacific Standard (if available). Police can negotiate, breach, or create perimeters—creating dynamic scenarios.
After looting, crews must escape police pursuit to a safehouse where money is laundered or to a fence where goods are sold. Police can track getaway vehicles, set up roadblocks, and coordinate air support. Successful escape results in rewards split among crew; capture means lost loot, jail time, and legal fines.
Unlike basic robbery scripts that feel like button-pressing exercises, this QBCore bank system creates genuine heist experiences requiring planning, skill, and teamwork. The tier progression gives criminals goals to work toward—mastering Fleeca banks before attempting the Pacific Standard. Police get meaningful content beyond traffic stops, with hostage negotiations, tactical response, and detective work. The equipment economy creates business for black market dealers and adds risk (losing expensive tools if caught). Most importantly, it balances risk vs. reward so heists feel special rather than spammable money farms.
For healthy server economy, we recommend Fleeca cooldown at 45-60 minutes (prevents spam but allows practice), Paleto at 90-120 minutes, Pacific at 3-4 hours (makes it truly special). Price equipment high enough to require planning—crews should spend $20k-40k on gear for Fleeca, $50k-80k for Paleto, $100k-150k for Pacific. This ensures only serious criminals with funding attempt heists, not every random player.
Set minimum cops at 2 for Fleeca (realistic for small robbery), 3-4 for Paleto (requires backup), and 5-6 for Pacific (major response). These requirements ensure cops aren't overwhelmed by constant heists while criminals can't farm banks when police are offline. Consider adding evidence collection rewards for detectives—fingerprints, security footage, witness statements—creating investigation roleplay beyond just shooting.
Watch full heist gameplay showing all phases, minigames, police response, and escape:
https://www.youtube.com/watch?v=x2XXZrowYRsIncludes comprehensive installation guide, configuration examples, troubleshooting documentation, and QBCore integration instructions. Lifetime updates ensure compatibility with QBCore updates and security patches. Active support for configuration questions and bug reports.